Why it was only a month ago that Hypershot fans around the world were up in arms about the news of Bunkspeed losing the licensing for the tech behind Hypershot to it’s creators at Luxion. We knew but one thing, Luxion would be developing and launching a new release… shortly.
Well, shortly is here and today Luxion launches KeyShot. Keyshot builds on the product that was Hypershot, but brings in new features and a layer of speed that was missing from the ever-so popular Hypershot rendering program.
If you have seen or use Hypershot 2.0 you may be slightly disappointing as KeyShot currently matches the Hypershot 1.9 styling, but rest assure, there’s more development to come.
Thomas Teger (formerly with Bunkspeed) and Henrik Wann Jensen have joined Luxion to continue the render-engine onslaught. Here are some important facts to know via Thomas Teger’s Twitter feed (@ThomasTeger) and key features you’ll see in KeyShot.
- same product – only better. And same kick-ass team – even better!
- KeyShot is an upgrade to HyperShot. Your existing HyperShot file and all your content will work with KeyShot.
- KeyShot lets you create amazing “shots” on pretty much Intel-based Mac or PC? No special graphics card needed!
- Check out the KeyShot’s HDRIs – beautiful HDRIs from http://www.hdrlightstudio.com/ and http://www.hdri-locations.com/
Some Key Features:
- certified for Mac OS X Snow Leopard
- new material library
- Ground reflections are now calculated faster
- new import platform with .STEP, .IGES, Sketchup and SolidWorks 2010 parts/assemblies
You can download a 15-day trial version at Keyshot.
Here’s a very quick SolidWorks part import and render. No materials applied in SolidWorks or imported. You will see a “Retain Materials” option when importing a SolidWorks file which is currently in beta mode.