This is a story from Mark Biasotti on his journey of advanced surface modeling in SolidWorks, from a Senior Industrial Designer at IDEO to a Senior Product Manager at Dassault SolidWorks. SolidWorks Doesn’t Do Trains, Planes and Automobiles originally appeared on the SolidWorks forum. Republished with permission.
Back in the fall of 2002, while working for IDEO, I had an idea to see how far I could take SolidWorks 2003 Beta (SolidWorks’ first multi-body version) and I conceived of an idea to create the Aston Martin Vanquish V12 that was featured in the latest James Bond movie Die another Day. The SolidWorks car model was introduced to the SolidWorks community at SWW2003 in Orlando, FL in the form of a short movie (using Lightwave3D) I created and produced wryly named “Kill another CAD”.
After that exercise, I was drained and vowed that I would not again approach such an exercise for the sake of my sanity (and my marriage) but it did prove to be somewhat of sweet revenge having remember the conversion I had with Mike Payne a few years earlier. You see, I visited the SolidWorks office in Concord in the late 90’s and was trying to make a case for the potential of SolidWorks to become a product design tool (at that time Alias and Pro/E were dominant.) I can still remember Mike’s response, in his distinctive Brit accent “Marrrk, we don’t do Trains, Planes and Automobiles!”
Now Mike was, and still is, correct that SolidWorks is not a Class A modeler but my point was that consumer product design needed many of the capabilities that were only available in high-end surfacing packages at the time and SolidWorks needed to be augmented with a fair number of those capabilities if it were going to succeed in capturing Industrial Designers and product designers alike – and uh… also show Mike a car executed in SolidWorks.
It has now been approximately 10 years since my first automobile attempt in SolidWorks and since then there have been some tremendous examples of others in the SolidWorks community that have gone on to do to fantastic car modeling with more recent versions (thinking of Matthew Parez and Alex Worsfold.) Well, I got the bug again about a year ago when I needed to dig into some research on advanced modeling. I was curious at how SW2012/2013 would compare to my SW2003 beta experience when trying to uncompromisingly recreate an existing manufactured automobile body.
Finally, this last December, I had pretty much finished my design. What resulted was a 2450 feature multi-body master model, an independent master model for the wheel assembly (configured for a 19 inch front and 20 inch rear rim) as well as separate model files for the seat and steering wheel built using the beta version of Integrityware’s Power Surfacing add-in for SolidWorks (Sub-D modeling.) All told, close to 2800 features.
The Porsche Carrera GT model has been and an invaluable experience for me to insure that I say close to the SolidWorks issues and modeling experience that many of you face daily in your production environments. My hope is that it will serve, along with the existing vast collection of customer models, as an important benchmark for our development team to analyze as we strive to continue to improve our advanced modeling capabilities and robustness.
Rendered images using PhotoView 360 (click to enlarge)
Rendered images using Modo 601 and the Moofe Urban Kit (click to enlarge)
Editors note: In the article, Mark mentioned Integrityware’s Power Surfacing plugin for SolidWorks. This plugin will be released at SolidWorks World 2013. Stay tuned for upcoming coverage of the conference and more on this new plugin for SolidWorks.