A short time ago (2009), an influential CAD exec said game technology is a sign of things to come in 3D CAD. Well, the future is looking interesting, so we wanted to take the opportunity to break down the UI/UX of the new Playstation 5. Shortly after unveiling what the PlayStation 5 hardware looks like…
Yes, materials, by nature, are 3D, but this one is the thinnest of them all. It’s also super-conductive, super flexible and makes steel look like a 90-lb weakling. At one atom thick, Graphene is the newest in materials being studied for applications in high-speed computers and other nanotechnology. It’s a material that was first discovered…
Go with the Flow – Efficient Workflow with the 2009 Interface Matt Lombard Uh-oh. They’ve let Matt Lombard loose on the SolidWorks UI. What good could come from this?? Plenty, he takes an enjoyable, rabbit-trail look at just how to change anything possible with the new 08/09 interface, how he uses and what works best…
The ‘S’ key. A single key on that clicky ol’ keyboard that can give you the POWER to HARNESS… tiny little icons… on a customizable pop-up toolbar. Power? Yes, faster access to commands and less time between them. Everyone knows it’s easier to get away from going through the menus by setting up keyboard shortcuts.…
There is a mess of media with multi-touch this amd multi-touch that, but the single person that inspiring much of it is none other than futurist, John Underkoffler. You may not have seen him, but you would recognize his ideas for human-computer interfaces that have appeared in IronMan as well as Minority Report, Hulk and…


