Your Guitar Hero party is about to get 1000 times cooler and 1000 times more flammable. What’s the one thing that can distract people from awful video game playing skills while at the same time scaring away rats, badminton players and night harpies that could gnaw your face off? FIRE, but you probably knew that.

Chris Marion knows everything it takes to turn ordinary Guitar Hero into a flamefest of epic proportion. All you need are some propane tanks, manifolds and an assortment of fittings to get started off. Chris steps you through all it takes to get there and use a little bit of Motley Crue to show you the results. FLAME ON.

I thought back to this project I had read about a while back on Mikey Sklar’s website where he uses an ultrasonic sensor mounted underneath a trampoline to shoot off a fireball every time someone jumps. This is pretty sweet, but it has the potential to get pretty repetitive. After a few hundred jumps, I would imagine I would get tired of seeing the same small fireball and crave something more. (besides, I don’t own a trampoline!) I tried to think of ways I could apply a fireball shooter to things in ways that would be pretty awesome. I thought of using a microcontroller to sync the fire to the beat of music – now that would be pretty cool, and the patterns would always be different, so it wouldn’t get as boring as fast. Then I thought of the game Guitar Hero, which uses five frets, and I had my idea! Simply interface a Guitar Hero controller to a microcontroller that would power some relays which would in turn fire off solenoid valves on five individual fire poofers! Now this could be cool; a large fire “sculpture” that is playable by anybody.

You can read more on the process he went through to create it here and see it in action below. My one piece of advice if you create something similar. Make sure the music is fast and that there are people on stilts dancing around it hitting each other with flaming bats.


Josh is founder and editor at, founder at Aimsift Inc., and co-founder of EvD Media. He is involved in engineering, design, visualization, the technology making it happen, and the content developed around it. He is a SolidWorks Certified Professional and excels at falling awkwardly.