Kickstarter is littered with failed projects that never made it close to their respective pledge goals and then there are those that smash through those goals within a few hours. Projects like Uniz Technology’s Slash 3D printer.
Presented by It’s time to talk about everyone’s favorite topic. Mating. (You two in the back stop snickering.) We’re in part three of our under-the-covers *snicker* peek at Fusion 360 and this time, we look at Assemblies. Over the years we’ve passed along tips and tricks, best practices, and overall bad-assery when it comes to parametric modeling and assemblies. It burns the nostrils to say this a bit, but I want you to forget about mates for a few minutes. Or rather, let’s think about how we would build assemblies without mates. Ready? “Where we’re going, we don’t need mates.” – A nerdy cad nerd somewhere If you’re a SolidWorks…
Prototyping. An overused buzzword? A misunderstood concept? A noun, a verb, and an adjective? Prototyping is a philosophy. Actually, prototyping is the philosophy when it comes to making top notch designs in today’s hyper competitive market.
The Onshape guys think Part Studios set them apart from other multibody CAD systems. I’ve been skeptical. After a few weeks of testing, I have some thoughts.
Like others in the design profession, industrial designer Joey Ruiter approaches the design process as a path that leads him around the obvious to a place that reveals the unexpected. In his case, however, the design process rarely starts with a pen and paper; it starts by taking an existing machine and stripping it down to its bare parts and starting over with no regard to the accepted norm. Having worked with everybody from office furniture makers and powerboat manufacturers to fashion designers, Ruiter’s unique approach to design exists somewhere between deconstruction and reconstruction – regardless of the product category. “When you can get rid of all the cheese, fluff,…
With a foundation in photography and a degree in Product Design from the University of Applied Sciences and Arts in Northwestern Switzerland, photographer Fabin Oefner learned early that the creative process – regardless of the medium – is a multi-layered and complex balancing act of multiple factors. Along the way, he also found that his true passion was combining these factors into exploring and experimenting with visualizing time and the invisible effects of the natural sciences in ways that are impossible to the human eye. More recently, Oefner combined his passion for product design and photography into a suite of images of high-performance cars that appear to have been blown…






