You know that point where robots become more agile than humans and then dead, lifeless bodies scatter the streets of the cities. Yeah, that is approaching, and you’ll love to see what’s putting it all in motion. Ishikawa Komuro Lab has been busy over the past 10 or so years developing technology in high-speed visual information processing, optical information manipulations and, of greatest interest, adaptive multi-sensor architecture. What is that, you ask? Take a look at the video and be scared, be very a… scared.
So, you have stacks of bodies spilling out your doors, but none of them have materials applied to them huh? Not until now. In SolidWorks, it use to be that all geometry in a part had to be one body. Then we got the ability to create multiple bodies in a part with only one material. Now, by a stroke of genius, SolidWorks has bequeathed upon you the ability to add multiple materials to multibody parts. We’ll explain how to do it, how it’s different from regular parts and what’s shakin’ out in beta.
Slam a caffeine drink and stick some sparklers in your eyes, we’re about to take a surface-level look at the new features of SolidWorks 2010, complete with cheesy little award graphics and some special SolidSmack commentary. The 2010 version is still in beta, but that won’t keep us from pouring it half-baked from the beta container to poke at a bit. There are new User Interface (UI) tools, more Multibody mayhem, more for features and fun for drawings, all of which just might bring a more consistent workflow to your 3D world.
What else is happening the last week of August? NOTHING. Absolutely nothing, but the raucous sound of you splitting your eyelids wide to read what lies in store for the upcoming release of SolidWorks. And it’s happening right here on SolidSmack. This week only, we’ll squeeze all we can out the SolidWorks 2010 Beta release and likely get informed, and perhaps a little ill, just talking about it. Here’s what we have planned for the upcoming posts…
Ya think a corndog, travellin’ 500 mph isn’t gonna make a couple onions burst or tear a hole in the universe? Well, it did and took half the city block and these links with it! Markus Vogt – The Sci-Fi fantasy, surreal, and almost Gigeresque 3D/Photoshop art of Markus Vogt. Reduce distractions from Co-workers – As if having to interact with them is bad enough, so here’s how to get rid of them. Get your saw out. The Beetle Ceiling – An architectural marvel to behold. It’s odd, it’s shiny, it’s a bit creepy, it’s beetles. Swebapps – Your turn to add to the app mania. Build your own mobile…
If you’re anxious to spray sweet gravy out your nose at the site of the new rendering capabilities in PhotoView360, your wait is mostly over as of right now. Spoon it on, cause the Photoview 360 2010 Beta Rendering Contest has gone through the first round, and the entries… are not too shabby. You’ll notice some enhancements right away, namely, Depth of Field (DOF), Decals and ohhhhhhh yeah, custom background and environments. How ya like them biscuits? Below are the winners. You can see all the submissions at SolidWorks Gallery PhotoView 360 2010 Renderings
