I know you’ve been looking for reasons to climb onto your office chair today and fall out. This is good a reason as any, so start a’climbin’ little mountain goat. For centuries you may have wondered how to get a SolidWorks model into an assortment of various other 3D formats.
Okino products is there to answer your beckon call with their updated SolidWorks Converter System for SolidWorks 2009.
Updated? You mean I’ve been able to do this already? Yep, but now your brainwaves can pop with the possibilities of using the spankin’ new version to bring 2009 models into a wide array of other 3D programs.
The conversion pipeline…allows native SolidWorks BREP CAD assembly, part and presentation files (disk based, or from a live running copy of SolidWorks) to be converted to all major animation + authoring packages, 3D downstream file formats and VisSim programs.
This includes popular rendering programs like Maya, Cinema4D, Lightwave, your open formats like Collada and many others.
What could be the possible benefits?
If you’ve tried to bring SolidWorks into these rendering programs you know the jabbing pain that ensues. Here some ways PolyTrans helps.
- No copy of SolidWorks required
- Import directly into Maya
- Large Assembly “Hierarchy Optimization System”
- Quality (Polygon) control of model import
- Import Wizard for conversion
- Material parameter modification
- Data Transfer to Okino NuGraf
There’s four variations> Base PolyTrans is a slim $395’er.
- PolyTrans (PT-WIN, US$395) and CAD/Pack (US$245) if you wish to import into 3ds Max using native SolidWorks data.
- PolyTrans (PT-WIN, US$395) and Dual-DCC-CAD/Pack (US$395) if you wish to import into Maya using native SolidWorks data.
- PolyTrans (PT-WIN, US$395) and CAD/Pack (US$245) if you wish to import SolidWorks assembly data into Okino’s PolyTrans for data optimization, reduction and data re-export to all major 3D file formats.
- NuGraf (NRS-WIN, US$495) and CAD/Pack (US$245) if you wish to import SolidWorks assembly data into Okino’s NuGraf for rendering, data optimization, reduction and data re-export to all major 3D file formats.
Do you convert to these formats?
So who needs to get SolidWorks models into Maya? I know I’ve had to bring them in to Lightwave before and PolyTrans was the quickest way to get the format across. It’s cheap also, but is there anything cheaper of better?