I seriously do not know where to start after my eyeballs have been water-boarded with sweet, nerd-core tech that was the SolidWorks World Day 1, General Session. With it being the single best session I can remember out of all I’ve been to, there’s plenty to talk about. However, the big news is this… SolidWorks on the Mac. And not only on the Mac… SolidWorks on Linux, Windows, Chrome OS or even Firefox…. but it doesn’t stop there.


SolidWorks on the mac, on linux, chrom OS, or even in Firefox

You remember what I said in the previous post? Do ya?

I (want to) have the feeling that SolidWorks World 2010 sets the answers to those technological challenges in motion, if not completely pounding them into a attendee silencing jaw-drop at the final general session (and new product announcement) Wednesday morning.

Well, they didn’t wait till Wednesday morning. In the midst of the general session, Jeff Ray, CEO of Dassault SolidWorks, showed the audience a video of what the future of SolidWorks could be like. Big deal, right? Anyone can make a snazzy video. So, they shot buzz-covered speculation in the face and demonstrated it.

Joe Dunn, Mark Biosotti, and Mark Schneider came out on stage, and as Joe introduced their 3-year development project which was about to be shown, Schneider pulled the black sheet from a 24″ Apple Cinema Display on a MacBook Pro and Biosotti man a Wacom Cintiq touch device. Here are a few images of what everyone saw.

Dunn, Biosotti and Schneider on stage demoing SolidWorks on a Mac and Touch device.
Dunn, Biosotti and Schneider on stage demoing SolidWorks on a Mac and Touch device.
Dunn explaining the idea of a platform independent system
Dunn explaining the idea of a platform independent system
Preparing to show the working concept for the SolidWorks UI on the Mac.
Preparing to show the working concept for the SolidWorks UI on the Mac.
More of the UI showing how models are 'accessed'
More of the UI showing how models are 'accessed'
Complicated sketches are going by the way-side. Simplified 'object-based' sketching is coming.
Complicated sketches are going by the way-side. Simplified 'object-based' sketching is coming.
Direct editing/modeling is shown, on the assembly,  not just a part. Everything updating together.
Direct editing/modeling is shown, on the assembly, not just a part. Everything updating together.
The mating process is simplifying. Say goodby to long lists of mates.
The mating process is simplifying. Say goodbye to long lists of mates.
Working in an assembly. Springs, Joints, 'glue' replace mates.
Working in an assembly. Springs, Joints, 'glue' replace mates.
Mark demonstrating the (multi?) touch capabilities on the platform independent UI with a stylus
More of the assembly interface
More of the assembly interface
More of the assembly interface
An extremely large assembly being shown in the interface. No lag on rotate or zoom.
Flying through the large assembly
Flying through the large assembly

Through the demo, there was one key phrase that summed up a lot of the driving idea behind how all of the new UI and the new features are being shaped and more than anything, simplified.

“Any device. Anywhere.”

All of this was (seemingly) done via the cloud, an offsite server, completely independent from any mandate for a certain operating system… or a certain amount of bandwidth, for that matter. We’ve yet to see how that last bit plays out, but the promise is cloud-based apps ‘shipping’ (most likely meaning available for download or use) later this year.

Jaw-dropping indeed. And after being to several other industry events this year, it’s looking like SolidWorks has finally stepped up their game and put the paddles on the chest of the CAD industry, while at the same time soothing many a 3D-fiend’s terror in their quest of using SolidWorks natively on the Mac or any other platform. Your wait will soon be over – a complete platform independent, cloud-based 3D modeling system. SolidWorks.

Don’t forget. we’ll be covering the next two general sessions and other events on Twitter @SolidSmack.

Update: Here’s a video SolidWorks has posted that has Fielder Hiss and Austin O’Malley of SolidWorks explaining a little more about what they’re planning. there’s talk of mobile acess, the ‘cloud’ of course and also OTOY virtualization. (See more about OTOY here.)

Author

Josh is founder and editor at SolidSmack.com, founder at Aimsift Inc., and co-founder of EvD Media. He is involved in engineering, design, visualization, the technology making it happen, and the content developed around it. He is a SolidWorks Certified Professional and excels at falling awkwardly.