Our make-something-practical-out-of-anything contributor, Cabe Atwell, just posted his first in a series of ‘Engineering THE WALKING DEAD’ infographics on Element14. With it, I’m pretty sure he’s solved the problem in creating a solution to perpetual motion.
ZOMBIES. More specifically, Zombies on treadmills.
The idea is brilliant I tell you. All the energy we can capture, plus a substantial increase in treadmill manufacturing. Plus all the jobs that go along with maintaining a zombie energy facility. Brilliant.
There’s one problem with this though. BRAINS. Though disputed, I’m fairly certain zombies need brains to keep moving. If not to consume, to activate the virus. Otherwise, they just hang out in bars and moan at each other.
Element14 member, hnrbnd, brings up the consumption aspect:
They get their energy from this consumption. People who are unfortunate enough to only be bitten turn. Therefore, without a viable food source, the zombie battery deck of 250 would quickly need replenishing.
But all is not lost. He also suggests:
So, either set up a harvesting crew to collect replacement zombies (again big box stores are a good start), put together a feed farm (I remember zombies like meat, but poultry and or fish might do as well). Of course optimization can occur too, along with dropping down the load requirements to maybe just your super cool compound… and switching to all LED lights.
But then, perhaps we need to consider when they become Bonies–when a zombie completely decays from consuming itself with nothing hardly left but the skeleton. Given their heightened aggression and speed, they could reduce the numbers needed. However, THE WALKING DEAD director, Greg Nicotero, doesn’t believe skeletons can move without the necessary muscles, so we won’t be seeing zombie skeletons in THE WALKING DEAD. We’ll see if it actually happens some day. (Hopefully not.) Until then, enjoy the first infographic for ‘Engineering THE WALKING DEAD’: