I know it’s been hard on us all having to manually unroll the toilet paper for the past 100 or so years, but your worries are over and good old SolidWorks may have had a large part in it. News was announced yesterday that Kimberly-Clark, the name most are familiar with in public restrooms, has…
After being with SolidWorks since 1996 and leading since 2001, John McEleney has stepped down as CEO. Dassault Systèmes has named Jeff Ray as his replacement. He brought vast amounts of knowledge, a friendly face and a well trimmed goatee to SolidWorks. I’m sure he’ll be missed… but not till the end of the year.…
A few weeks ago I did a post about Dimesioning tips. Looking back at it, I feel it was limited. So, I want to open it up to you and provide a little incentive as well. I will be giving away this brand new SanDisk 2GB Cruzer Micro USB 2.0 Flash Drive. To enter the…
I was going to wait and have some links from this site in the Friday Smackdowns, but there’s just so much good stuff I thought it deserved a post of it’s own. If design matters to you at all or you’re interested in color, art or just making things look good you need to check…

What’s creating the interest in this new CAD system?
It seems one of the largest assets pushing interest in the subject is by people through word of mouth. Matt Lombard is one who has put up an incredible review that looks at the fundamental difference in philosophy between SpaceClaim and SolidWorks.
Personally, I’ve been interested in it for two reasons. One, it was co-founded by Michael Payne. He was part of the group that started SolidWorks and was previously VP of R&D at PTC (Pro/E) where the parametric modeling philosophy was developed that SpaceClaim goes completely against.
Two, it’s new and different. This is where I wish I could try it out. I dislike being confined to sketches and feature history. Bottom line, it limits things I’d like to do. However, I don’t like nurb modeling either. But, from what Matt says, this sounds like it may be a happier medium – create things with sketches and then finish it off with edits. In other words, form it how you want it to look. I like it.
Is there anything not to like about it though?
