Not that configurations aren’t pokeable or that I’m trying to stop something you enjoy doing, but really, it’s just a Configuration Publisher. It just so happens that is new in SolidWorks 2010. Kinda new, anyway. Call it an upgrade of sorts.

It attempts to make the whole configuration creation a whole lot easier. What I’m wondering is if you’ll use it or go about the old way of creating configurations with those wonderfully formatted Design Tables you love. Take a look. See what you think. Will you use it?

That’s it. For the last time you’ve tossed your bicycle over the bridge. The traffic is maddening, the weather is ruining your stylish hair, and you’ve had just about all you can take of your leg being eaten by gear teeth as you round that one curve.

If only there were a human-powered, weatherproof container that rises above all of the madness. It just so happens, there is, and it’s called… the Shweeb. The goal is simple, provide an urban transportation system that elevates the rider above the bustle of the city, providing a clean, fast commute.

There’s an interesting story of how the Shweeb came about and Geoffrey Barnett, Inventor and Director, was kind enough to lay out the design process and trials he went through along the way.

Oooo, did I just use Multi-touch and SolidWorks in the same sentence? Yes, yes I did, but don’t get too excited yet. We need to talk about a couple new UI features you’ll see in 2010. One is, in fact Multi-touch support. The more noticeable Mouse Gestures, most will see and either be filled with pure shock or total glee. We’ll cover Mouse gestures in detail, show you what to expect and how to set it up just right for when you get a shiny, new touch-screen… in a couple years. Nothing like being prepared. Click on!

You know that point where robots become more agile than humans and then dead, lifeless bodies scatter the streets of the cities. Yeah, that is approaching, and you’ll love to see what’s putting it all in motion.

Ishikawa Komuro Lab has been busy over the past 10 or so years developing technology in high-speed visual information processing, optical information manipulations and, of greatest interest, adaptive multi-sensor architecture. What is that, you ask? Take a look at the video and be scared, be very a… scared.

So, you have stacks of bodies spilling out your doors, but none of them have materials applied to them huh? Not until now.

In SolidWorks, it use to be that all geometry in a part had to be one body. Then we got the ability to create multiple bodies in a part with only one material. Now, by a stroke of genius, SolidWorks has bequeathed upon you the ability to add multiple materials to multibody parts. We’ll explain how to do it, how it’s different from regular parts and what’s shakin’ out in beta.