Save for a piñata, few objects encourage destruction as a part of the user experience—let alone objects that aren’t meant to be discarded after their use. While you won’t be finding any Laffy Taffy or Skittles inside the cavity of the ‘/’ Lamp, it does however encourage you to beat the living crap out of it.

Designed by Bucharest-based architect/designer Dragos Motica for the home goods brand Ubikubi, the ‘/’ Lamp trades the digital customization experience often seen in browsers or apps for a more primal tool: a conveniently provided rock.

Inspired by the half-built/half-destructed look of certain industrial facilities, the lamp is made from a thin shell of reinforced concrete with a cork lid. The provide rock allows a user to ‘finish’ the look per their own creative direction by chipping away at the concrete cylinder:

slash lamp

Here’s designer Dragos Motica’s take on the concept:

When is an object designed?

When is an object precious, particular?

What is broken and what is new?

What means the result of a mechanical intervention (more or less violent) on an object?

What is an vulgarized object?

“/” Lamp is an object that gives the user the chance of choice. A subjective and personal choice. It is an object at the middle of two opposite states. The process of intervention or non-intervention places the object inside one of them. The materials used for building this lamp were inspired by the industrial facilities, by the construction sites: concrete, reinforcing wire, rope climbing, spool for high voltage wires.

…how’s that for some designer-y-isms for the day?








Regardless if the design (or philosophy) suits your taste or not, the concept of ‘taking away’ rather than ‘adding to’ an existing design is certainly refreshing in a world of bloated ‘custom design’ options.

You can check out more of Motica’s conceptual designs over at


Simon is a Brooklyn-based industrial designer and Managing Editor of EVD Media. When he finds the time to design, his focus is on helping startups develop branding and design solutions to realize their product design vision. In addition to his work at Nike and various other clients, he is the main reason anything gets done at EvD Media. He once wrestled an Alaskan alligator buzzard to the ground with his bare hands… to rescue Josh.