There’s probably a time in your life that you remember 2D being torn like a shroud from your innocent mind. All of a sudden you had to deal with multiple files, multiple file formats and the expectation that everything you make will look cooler, work better and save everybody loads of time.
It happened just like that too, didn’t it? So, when did it happen for you?
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The Gap Shrinks
Out of all the years I’ve noticed 3D becoming more and more prominent, 2009 is standing out as one of the biggest transition years. To make it easy, I’m just gonna say 2010 is the milestone for 3D moving into mass popularity. (The upcoming Avatar film should push everyone into a wild uproar about the possibilities.) The next decade should be interesting. One thing I find phenomenally key, is the number of children becoming more and more familiar with 3D environments and devices. For instance, just a short while ago, we saw 3D modeling programs popping up in high schools and a few preparatory elementary schools. Now, mobile has created a shift to where the youngest toddler is gaining familiarity with 2D and 3D usage on touchscreen devices. iPhone apps like Sketchbook Mobile, 3DVia Mobile and of course all the available games are introducing expected interaction to both kids and adults. If it’s this easy on the mobile version, why not on the desktop version? Some interesting stuff to think about as the gap shrinks and the number of 3D users increase.
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