Set the sticks and mud aside. Playing with objects in our physical world is nothing against the impending sensorific-digitized-virtual-realitastic onslaught of completely augmented playtime for you and the kiddos.

You may be seeing Frantz Lasorne very cool concept for a ‘blaster bot’ style kids game floating around. It uses nothing but the pure goodness of Augmented Reality and overactive imaginations juiced by years of uber-gaming and bags of twizzlers.

The future of CAD and PLM is bound to undergo some changes due to the expectations of kids playing games currently available and games like these that are setting up new ways of how people (future CAD users) interact with their environment. You’d expect there would be some expectations, right?

Here they are, but be careful… expectations are not what you may… expect.

First, check out the video.

Augmented Reality Toys (Work in progress) from Frantz Lasorne on Vimeo.

The expectations of Interaction
A few things about the video you may notice. This is setting the future of how we work.

  • The augmenting card (the flat piece with all the barcode-looking things that the Lego man is standing on) gets feedback from your line of sight.
  • Anything blocking the barcode causes commands to disappear or flicker on and off.
  • The Lego man with the Canon Plasma could totally take out the other guy

The expectation of Information
It doesn’t have to be accessed. It’s there, in front of you. Exactly what you need at the time you need it.

  • You have a heads-up display providing real-time feedback
  • You see the limitations of your weapon
  • You know where the other person is

The expectations of Strategy
Without even knowing it, kids (and adults) are automatically conditioned to challenging situations with a single goal of determining best possible outcome.

  • You have to determine how to position yourself to access commands quickly
  • You have to determine which weapon will work
  • You need to adjust your view based on your environment

The expectations of 3D
Pretty obvious. If it’s flat, what do you do with it? What can’t I automatically get instant feedback? Lots of questions will be asked.

  • The environment responds to you
  • Viewing from any angle is quick and simple
  • There is no option or reason not to view the environment in 3D

The expectations of Fun
Perhaps the greatest expectation of all.

  • You’re viewing everything (virtually) through a mask
  • You see from a different angle than the other player
  • You’re abilities/choice of weapon depend on your environment

Look at these photos… and tell me this doesn’t look a little fun.

The future… not what we expect
Developers may not realize it, but how they create UI’s and interaction shapes the expectations of any small, impressionable mind. One of the greatest examples? The iPhone, of course. Give one to a 2 year old, next thing you know he’s trying to move anything on a display with a flick of his fingers.

But hang on a second… expectations don’t exactly translate well 5-10 years down the line, especially from a technology perspective. Where they do come into play is how we view current technology. The expectations we, and developers, need to look at, are people like us, thinking that kids will expect technology to function a certain way, which makes us expect it all to happen right now. So what’s up developers? Let’s make stuff cool.

Frantz Lasorne [Coroflot] via FlyLyf


Josh is founder and editor at, founder at Aimsift Inc., and co-founder of EvD Media. He is involved in engineering, design, visualization, the technology making it happen, and the content developed around it. He is a SolidWorks Certified Professional and excels at falling awkwardly.