3D across the web, devices, screens, and reality has been ramping up considerably over the last few years. 2020, however, has brought more 3D capability to the web with browsers boosting device support for both WebVR and WebXR APIs and <model-viewer> hitting API stability. This means one thing – there will be more 3D on the web. From Khronos Group:
At the forefront, is the ability to load 3D models in AR from mobile devices (available with the Chrome 83 release earlier in 2020). It works for iOS as well, however, a USDZ version of the model is needed. If you’re viewing this on a mobile device, you’ll see a “View in Your Space” on the example above.
Along with all the new support is the ability to edit glb/glTF assets in the web browser and AR. If you have a glTF model or access to one, you can try out the model viewer editor here (or load the astronaut example). Here’s a quick video from Khronos Group showing the core functionality of the editor.
Be on the lookout for more 3D on the web and, while you’re waiting, check out the examples at modelviewer.dev and give it a go yourself.