Phusha Ubuhlakani Bakho Ngamasevisi Angokwezifiso Emodeli Ye-3D: Ukwakha Ikusasa Ledizayini Yedijithali ngo-2023

Ingabe kudala ufuna ukuba umnikazi wemodeli eyingqayizivele yedijithali noma ye-3D ebonakalayo? Izinsizakalo zokumodela ze-3D ngokwezifiso zithandwa kakhulu emikhakheni eminingi, okuhlanganisa ukwakhiwa, imithi, isevisi yokudla, nemidlalo yevidiyo.

Ukumodela kwe-3D kuyinhlanganisela yokusungula nokunengqondo. Amehlo abona ivolumu, ukuthungwa, nokukhululeka njengamafomula ezibalo athobela ukucabanga okuqinile, i-physics, i-anatomy, nesofthiwe. Kulesi sihloko, uzoqonda ukuthi kuyini ukumodela nokuthi kungani izinsizakalo zokumodela ze-3D zithandwa kakhulu namuhla.

Isibonelo se-3d sesifanekiso

Ukuqonda Ukubaluleka Kwezinsizakalo Zokumodela Ze-3D Ngokwezifiso

Kuyini ukumodela kwe-3D? Ukumodela kwe-3D kuhilela ukudalwa kwesofthiwe yama-analogue angokoqobo ezinhlangothi ezintathu zezinto zangempela noma lezo ezisekhona ngendlela yombono. Isevisi yokumodela ye-3d idingeka ngendlela emangalisayo - namuhla, iyindlela ephumelela kakhulu yokwethula into entsha. Akunandaba inhloso yayo - kungaba yindlu entsha, ifenisha, ubucwebe obumangalisayo, noma imodeli yomlingisi emidlalweni. Ukuthuthukiswa kwamamodeli e-3D kuguqula imidwebo nemidwebo ibe ama-prototypes angokoqobo anezinhlangothi ezintathu zemikhiqizo eqediwe engabukwa kuzo zonke izinhlangothi kunoma iyiphi i-engeli.

Izinsizakalo zokumodela ze-3D zangokwezifiso ziyithuba lokwethula imibono yokudala kumtshali-zimali noma umthengi ongase abe umthengi njengoba kungekho umdwebo owodwa, futhi ngisho nangaphezulu, incazelo yomlomo ingaqhathaniswa nekhophi ebonakalayo elingisa into yangempela noma uhlamvu/into engaba khona. emdlalweni.

Njengoba kushiwo ngenhla, ububanzi besicelo bungahluka, kodwa ngokuvamile, izinsizakalo zokumodela ze-3D e-US nakwamanye amazwe zihloswe embonini yokuthuthukiswa kwegeyimu. Lokhu kungenxa yemakethe enkulu kanye nesidingo sokudala amaphrojekthi ayingqayizivele namasha, okufanele afake izinhlamvu noma izinto ezinezici ezifanayo.

Imodeli ye-3d yamadoda

Iqhaza Lezitayela Zobuciko Zegeyimu Yevidiyo Kumodeli Ye-3D Ngokwezifiso

Akunzima kangako ukwenza imodeli ye-3D, ikakhulukazi uma lo msebenzi ungoweqembu lochwepheshe. Kodwa into eyinselele kakhulu kule nqubo ukuchaza ngokucacile uhlaka kanye nezidingo zesitayela segeyimu ukuze imodeli ibukeke ivumelana futhi iyiqiniso. Yiqiniso, kukhona okuhlukile, kodwa lokhu kuhlobene kakhulu nesakhiwo nokulandisa. Ekwenziweni ngokwezifiso, kubalulekile ukuhlanganisa ukuhambisana kanye nesisekelo sokuqanjwa kukonke ukuze yonke into ihambisane nezitayela zobuciko zomdlalo wevidiyo ezikhethiwe.

Uma ukukhethwa kwesitayela noma imiyalelo yokudala imodeli kungaphumeleli, umphumela jikelele ngeke uphumelele futhi ubize ngokwesikhathi nesabelomali. Ngokusekelwe kulokhu, izitudiyo zivame ukusebenzisa izinsiza zokumodela ze-3D njengoba zithembeke kakhulu futhi ziyashesha kunezisebenzi ezicingayo nezokuqeqesha.

inkambiso 3d imodeli wireframed ikhanda

Ihlola Inqubo Yokumodela Ngokwezifiso Kwe-3D

Esikhathini sokuthambekela nokuthandwa kwe-AI, abaningi bangacabanga ukuthi amamodeli e-3D adalwa ngokuzenzakalelayo. Lokhu kuyiqiniso ngokwengxenye, kodwa umphumela kanye nekhwalithi yamaphrojekthi anjalo akuhlangabezani nezidingo nokulindelwe ngaso sonke isikhathi. Lokhu kungenxa yokuthi ukwenza imodeli ye-3D yangokwezifiso kuyinqubo enezinyathelo eziningi, ngeshwa (noma ngenhlanhla) enzima ku-AI.

  1. Isigaba sangaphambi kokukhiqiza yisigaba sokuqala sekhwalithi nesilungile izinsizakalo zokumodela ze-3D zangokwezifiso. Kulesi sigaba, izici ezijwayelekile zephrojekthi, izidingo, isitayela, izitayela ezidingekayo zomdlalo we-3D, ukwakheka, njll., kuyaxoxwa ngakho. Ngemva kwezingxoxo, ithimba labamodelayo liyabumba futhi livumelane ngohlelo lokusebenza, izinhlangothi zombili zokwenziwayo ezivumelana ngalo. Ukukhiqizwa kwangaphambili kubalulekile ngoba kubeka isabelomali kanye nezinsuku zokugcina zemodeli ye-3D. Lokhu kuyadingeka ukuze izinga lomsebenzi owenziwe ezigabeni ezilandelayo.
  2. Isigaba sokumodela se-3D. Ukukhethwa kwemodeli ye-3D kungase kusekelwe endleleni efana ne-Image-Based Modeling, i-NURBS, i-Digital Sculpting, i-Procedural Modeling, i-Box/Subdivision Modeling, noma i-Edge Modeling. Lokhu kubuye kuxoxwe ngakho esigabeni sangaphambi kokukhiqiza, kodwa kuye ngendlela ekhethiwe, amathuluzi, izici zokuklama, kanye nomphumela wokugcina kuzoncika.
  3. Texturing kanye materials. Izinto ezidalwe esikhaleni esinezinhlangothi ezintathu ziyahlukahluka ngesimo ngesikhathi sesiteji sokumodela. Ukuze imodeli ye-3D ifane nento yangempela, akwanele ukuphinda ngokunembile ukuma kwayo; kufanele futhi uyifake umbala ngokufanele. Inqubo yokufaka imibala ezintweni ze-3D ibizwa ngokuthi ukuthumela umbhalo. Noma yini ingaba ukuthungwa; umsebenzi oyinhloko wommodeli uwukwenza ngokusekelwe emsebenzini nomqondo.
  4. I-Rigging kanye ne-Animation. Ngokungafani nesiteji sangaphambilini, ukugqwayiza kokumodela kwe-3D akudingekile ngaso sonke isikhathi. Kodwa esimweni lapho imodeli isetshenziswa njengento yokuxhumana nokuxhumana, lokhu kuyadingeka. Ukugqwayiza kubandakanya ukushintsha indawo yezinto ezikhona endaweni enezinhlangothi ezintathu ngesikhathi, ezingathonywa izici zangaphandle.
  5. Ukukhanyisa Nokunikezwa. Indawo ebonakalayo lapho abaculi be-3D basebenza khona, ngokungafani nomhlaba wangempela, ayinayo imithombo yokukhanya. Kumele kukhanyiswe ukuze kubonakale ukuthi kwenzekani emhlabeni obonakalayo. Ukunikeza kuhlala kuyisinyathelo sokugcina kuphrojekthi. Ngaphandle kwayo, umsebenzi wabaklami be-3D awenzi umqondo ngoba, ngaphandle kwawo, awukwazi ukuthola umphumela wokugcina.
  6. Ukuqinisekiswa Kwekhwalithi kanye Nokuphindaphinda. Ngemuva kokuthi imodeli ye-3D isilungile, kuyadingeka ukwenza izivivinyo nokuhlola ukuze kuqedwe amaphutha angenzeka noma ukukhishwa phakathi nezigaba ezedlule. Ngezinye izikhathi kuthatha isikhathi esincane; ngezinye izikhathi, kungathatha isikhathi eside ukwedlula zonke izigaba ezedlule. Konke kuncike kusayizi nobunkimbinkimbi bemodeli ye-3D.
  7. Ukulethwa Kokugcina. Isigaba sokugcina sezinsizakalo zokumodela ze-3D ngokwezifiso sidlulisela iphrojekthi eqediwe neqinisekisiwe kuklayenti. Ukwengeza, kuphakheji yawo wonke amafayela athunyelwe kufomethi yefayela oyifunayo, izinsiza ezengeziwe namadokhumenti aqinisekisa imodeli yakho ye-3D.

Inqubo ingaba nzima kakhulu kubasebenzisi abavamile, kodwa akunzima kuma-studio ochwepheshe be-3D modelling.

Ukuqaphela Amathuba: Izibonelo Nezibonelo

Imidlalo yevidiyo ingenye yezindawo ezidume kakhulu zezinsizakalo zokumodela ze-3D ngokwezifiso. Imidlalo yesimanje isivele ifinyelela izinga lemifanekiso eqhathaniseka neqiniso, konke sibonga ubuchwepheshe be-3D kanye izitayela zobuciko begeyimu yevidiyo. Abantu abaningi ngokwengeziwe abangenantshisekelo kumageyimu bayamangala ikhwalithi kanye nezinga lemininingwane kumaphrojekthi amanje avela ezitudiyo ezifana ne-Bethesda, i-Sony, i-Electronic Arts, i-Rockstar Games, njll.

Kodwa imidlalo akuzona zonke imodeli ye-3D emayelana nayo. Ama-oda ngokwezifiso ama-ejenti ahlukahlukene wezindlu, abaqophi, noma izimboni akuvumela ukuthi wonge izinsiza ezibonakalayo ngokudlulisela yonke into kufomethi yedijithali. Ngenxa yalokho, amamodeli e-3D angaboniswa, asetshenziswe njengokukhangisa, noma ngisho nokuthintwa.Imodeli ye-3D iye yashintsha kakhulu izimiso ezijwayelekile zokuklama futhi yavumela ukuthi ifinyelele izinga elisha lezithombe. Futhi namuhla, ihluzo ze-3D zishayela zonke izimboni futhi ziletha amandla ezimpilweni zezimboni ezahlukahlukene.

Indlu eyimodeli engu-3d enengadi nezitshalo

Ukumodela kwe-3D kwe-Coreborn: Nations of the Ultracore

Emhlabeni wokudlala, i-“Coreborn: Nations of the Ultracore” igqama njengesibonelo esiphumelelayo sokusebenzisa ukumodela kwe-3D ukuze udale okuhlangenwe nakho okuhlaba umxhwele nokuhehayo. Ithimba lokuthuthukisa umdlalo liqonde amandla obuchwepheshe be-3D ekwenzeni umhlaba we-Tormentosia uphile ngemininingwane emihle kanye nokuba ngokoqobo.

Ngezindlela ezithuthukisiwe zokumodela ze-3D, ithimba laklama ngokucophelela indawo, izakhiwo, nabalingisi abachaza indawo eyingqayizivele yegeyimu. Yonke ingxenye yegeyimu ibonisa amandla emodeli ye-3D, kusukela ezinqabeni ezivikela ukuhlaselwa kuka-Sorgoth kuya ezintweni ezincane kakhulu zemvelo.

Iphosta ye-Coreborn yobuciko nomdlalo wevidiyo

Ukunaka imininingwane ku-"Coreborn" kuyamangalisa. Ukwakheka, ukukhanya, nokugqwayiza kuphefumulela emhlabeni obonakalayo, kuhilela abadlali emdlalweni nokudala umuzwa weqiniso. Noma ngabe uhlola amahlathi, udabula emigodini, noma ulwa izimpi, abadlali banolwazi olubonakalayo oluhehayo.

Ngaphezu kwalokho, ukusetshenziswa komdlalo we-3D modeling kudlula okubonakalayo. Idlala indima ebalulekile kumakhenikhi wegeyimu, ivumela abadlali ukuthi bahlanganyele nemvelo, balawule izinto, bakhe futhi benze amadolobha abo ngendlela oyifisayo. Ukusebenzisana okuphezulu nokuba ngokoqobo okuzuzwe ngemodeli ye-3D kuthuthukisa umuzwa wokudlala igeyimu.

I-"Coreborn: Nations of the Ultracore" iyisibonelo sokuthi ukumodela kwe-3D kungawushintsha kanjani umdlalo, kuhilele abadlali futhi kubathuthele emhlabeni othakazelisayo. Ibonisa amandla alobu buchwepheshe ukuze iphushe imingcele yedizayini nokudala ukuzizwisa kwegeyimu okungasoze kwalibaleka.

Inqubo yokumodela ye-3D yekhanda lomuntu

Isiphetho

Ukubaluleka kwezinsizakalo zokumodela ze-3D ngokwezifiso kusekelwe enanini elikhulu lama-vector lapho asetshenziswa khona. Umehluko kuphela ukuthi izinsiza zokumodela ze-3D zokubumba idizayini yedijithali yesikhathi esizayo zithembisa kakhulu njengoba ukuthuthukiswa komkhuba wedijithali kubonwe eminyakeni embalwa edlule.

Imodeli ye-3D ngokungangabazeki iyisici esibalulekile sezwe lanamuhla, kodwa akunakwenzeka ukwenza ngokwakho. Abaningi besaba izigaba eziningi ngesikhathi sokudala, futhi lokhu kuyafaneleka. Ngenhlanhla yabaningi, kunezitudiyo eziningi ezihlinzeka ngezinsizakalo zokuthumela ngaphandle kokumodela okungokwezifiso kwe-3D. Ngenxa yalokho, ungathola ukukhushulwa okuhle ekusebenziseni ngisho namaphrojekthi ayinkimbinkimbi kakhulu.

Umbhali