"Ukunikezwa Okunezinhlangothi Ezintathu" kuwubuciko nesayensi yokuguqula izithombe ezinezinhlangothi ezimbili nemiklamo ibe amamodeli e-3D ngokuvamile angashintshwa esikrinini. Imiklamo yenzelwe izithombe ezimile, njengalezo ezibonwa kupopayi we-3D, namamodeli aguqukayo/anyakazayo, njengalawo abonwa emhlabeni wokuklama. Ukunikezwa kwesimanje kwe-3D kungasetshenziselwa izinjongo zokuzijabulisa, njengemiphumela ekhethekile kumamuvi noma ukugqwayiza kwekhompyutha, kodwa futhi kungasetshenziswa emikhakheni eminingi yebhizinisi ukuze kuqondiswe inqubo kanye/noma ukonga imali. Nazi izibonelo ezimbalwa zokuthi ukunikezwa kwe-3D kungakwenza kanjani lokho.

Ukuhlela Imiklamo Emisha Ye-3D Ephrintiwe kanye Nezibonelo Zomkhiqizo

Ukuphrinta kwesimanje kwe-3D kuthuthuka ngenani elikhulu, kodwa ingabe wake wazibuza ukuthi kungani kunezinhlobo eziningi kangaka zamaphrinta? Kunezinhlobo eziningi ezahlukene ngoba izinto ezahlukene eziphrintiwe nge-3D ziza nezinkinga zazo kanye nezinkinga. Thatha isibonelo esithombeni esingezansi.

Cabanga ngephrinta yakho yengeza ungqimba oluncane lwepulasitiki ukusuka phezulu, kancane kancane, ungqimba ngongqimba, kusukela ezinyaweni zakhe kuya ekhanda lakhe. Kwakuzodingeka ukuthi iphrinte ingxenye yesandla sakhe sobunxele njengoba iqala ukuphrinta phezulu kwengubo yakhe. Ngisho noma ukwazi ukuvikela ingxenye yesandla ekunyakazeni njengoba iphrinta yenza umsebenzi wayo, izosonteka lapho isandla/ingalo ixhumeka kumfanekiso oyinhloko eduze kwehlombe. Lokhu kulula isibonelo sezinkinga zokuphrinta kwe-3D izinkampani ziye. Endabeni kaPrincess Peach, ingalo yakhe yesobunxele yanyatheliswa ngokuhlukana futhi yahlanganiswa kamuva. Kodwa kuthiwani uma unomklamo onemiklamo eyinkimbinkimbi enamakhulu ezinkinga zokunyathelisa ezihlukene okufanele uzinqobe?

Akekho ongakwazi ukuphrinta i-prototype ngemva kwe-prototype futhi alahle wonke lowo pulasitiki, amandla, nesikhathi. Kunalokho, imiklamo ifakwa kukhompuyutha, bese kwakhiwa imodeli ye-3D. Umklami angabheka ingxenye ngayinye yomklamo, ngaphakathi nangaphandle, futhi aqagele ukuthi izinkinga zokuphrinta zizokwenzeka kuphi. Izixazululo zingase zitholakale, njengokwengeza amapheshana amancane epulasitiki kumadizayini ukuze kubambe izingxenye zemodeli. Ungabona izindlela ezinjalo ezisetshenziswe esithombeni esingezansi. Amakhothamo ayephakanyiswe izingcezu zepulasitiki ezikhishwayo ukuze zingasonti ngesikhathi sokunyathelisa.

Ngokusebenzisa ukumodela kwe-3D, abantu bayakwazi ukwenza imiklamo eyinkimbinkimbi futhi eyinkimbinkimbi kakhulu yamaphrinta e-3D. Imithetho efanayo iyasebenza ekudaleni ama-prototypes emishini emisha, izimoto, nokunye. Izinkinga ezikhonjwayo zingase zingahlobani nokuphrinta kwe-3D. Mhlawumbe zihlobene nendlela amarabha abunjwa ngayo noma indlela insimbi okufanele igotshwe ngayo ukuze ibekwe endaweni yayo. Ukudala amamodeli e-3D ngaphambi kokudala ama-prototypes wangempela kusiza ukonga isikhathi esiningi nezinto ezimoshiwe.

Izingxenye Ezinyakazayo Ze-Prototyping Ngokusebenzisa Amabhokisi Okushaya

Ukuqhubekela phambili, kungenzeka ukwengeza ozimele, amathambo, ngisho nama-hitbox emiklamo ye-3D. Empeleni, ungakha into efana kakhulu nomdlalo wekhompyutha ngamamodeli akho e-3D. Ngokungeza amathambo nezikhali, abantu bangahlulela ngokunembile ukuthi ama-prototypes abo azokwenzani uma ehamba. Lokhu akwenziwa ngokuqagela. Ngezibalo ezifanele, ikhompuyutha ingaqagela ukuthi into izohamba kanjani, ikumaphi ama-engeli, ngisho nangasiphi isivinini.

Ukungeza hitboxes kule miklamo kungenye intuthuko. I-hitbox yaziwa kangcono ngemidlalo yevidiyo. Lapho uMario egijima ekhowe, ulahlekelwa ukuphila ngoba ibhokisi lokushaya lomlingiswa wakhe lithinte ibhokisi lekhowe. Engeza ama-hitbox ezingxenyeni ezihambayo zemiklamo yakho, engeza izibalo ezifanele ze-physics, futhi uyabona ukuthi izingxenye ezihambayo zemiklamo yakho zizosebenzisana kanjani. Ukudala amadizayini ngale ndlela kushesha kakhulu, kuqondiswe kakhudlwana, kusebenza kahle, futhi kubiza kakhulu kunokudala nokuhlanganisa ama-prototypes emhlabeni wangempela. Ukwenza izinto ngale ndlela kusho ukuthi ungakwazi ukuqeda izinkinga eziningi zomklamo isikhathi eside ngaphambi kokuba kube into yangempela ngokwengqondo noma umkhiqizo.

Ukugqwayiza nokukhangisa

Inani eliphelele lokunikezwa kwe-3D okwenziwa ku-animation yesimanje liyamangaza, futhi lenziwa ngoba ishibhe kakhulu. Isibonelo, uma umlingiswa kufanele anyakazise ikhanda lakhe kancane kakhulu, lokho kuthatha amakhulukhulu amafreyimu okudingeka ngalinye lidwetshwe ngesandla. Noma, ungakha imodeli ye-3D, uyithulule sengathi iwukugqwayiza kwe-2D, futhi uvumele ikhompuyutha inyakaze ikhanda kancane kakhulu. Kuthatha lokho okungaba amasonto omsebenzi futhi kuguqule kube umsebenzi wamahora amathathu. Ngokuzayo uma ubuka ikhathuni lapho umndeni uhlezi emotweni ehambayo, bheka ukuthi imoto ihamba kanjani endaweni, futhi uzobona ukuthi iyi-3D render. Ungakwazi ukusho ngokuvamile ngoba imigqa ilungile kakhulu, futhi ukunyakaza kwayo kuhle kakhulu uma kuqhathaniswa nezinye izindawo ezidwetshwa ngesandla noma uhlaka ngohlaka.

I-Robot Chicken, uhlelo lwe-TV, lwaluvame ukusebenzisa upopayi wokuma ngoba wawushibhile. Manje, basebenzisa cishe bonke opopayi bekhompuyutha abalingiswa ukuthi babukeke sengathi basasebenzisa ukugqwayiza kokuma. Lokhu akuvamile. Kuhlelo lwe-TV oluthi “Smiling Friends,” banamamodeli okuthiwa adalwe kusetshenziswa i-Stop-Motion animation kodwa empeleni ayi-3D enikezelayo ngenxa yokuthi ishibhile futhi iyashesha, futhi amamodeli e-3D angasetshenziswa kabusha kaningi.

Izimiso ezifanayo zisetshenziswa ekukhangiseni. Izinkampani zibonisa ingaphakathi lemikhiqizo yazo zisebenzisa opopayi be-3D, noma zenza umbhalo ubonakale sengathi uza ngasesikrinini, ushintsha umbala, noma ubenyezele ekukhanyeni. Futhi, amamodeli asetshenziselwa ukugqwayiza angasetshenziswa kabusha kaningi ngokuma nokunyakaza okuhlukile, yingakho abakhangisi abaningi abaku-inthanethi bedala amavidiyo abo besebenzisa ukunikezwa kwe-3D nokugqwayiza.

Imicabango Yokugcina - Umsebenzi Wangempela Wokucubungula Usebenza Ngobuchwepheshe

Umsebenzi ongena ekucutshungulweni kwangempela mukhulu kakhulu, yingakho izinkampani nezikhungo zedatha ezihlinzeka ngezinsizakalo zokucubungula zithandwa kakhulu kulezi zinsuku. Imboni ngayinye, kungaba amageyimu, idizayini yemoto, ukuphrinta kwe-3D, ngisho nokubikezela amaphethini wesimo sezulu, inezithiyo zayo zokugxuma uma kuziwa emandleni okucubungula adingekayo ukuze kunikezwe imiklamo ye-3D. Izinkampani eziningi zidonsa kanzima ukukhokhela i-hardware edingekayo ukuze kuklanywe ngokujulile. Ukubenza bamise yonke imiklamo ngenkathi amakhompyutha/amaseva enza ukuhumusha kuwukumosha okungavamile kwesikhathi nezinsiza kulolu suku neminyaka.

Ngokuvamile, izinkampani zizohamba lapha futhi uthenge amandla okucubungula ezinkampanini ezinkulu nasezikhungweni zedatha. Ngaleyo ndlela, akudingeki ukuthi babophe amakhompyutha abo namaseva ukuze banikeze imiklamo yabo nemidiya. Okumangaza kakhulu ukuthi ukube bekungengenxa yentuthuko yesivinini se-inthanethi, njenge-fiberoptics, ukulayishwa nokulandwa kwedatha bekungathatha isikhathi eside ukuqeda ezinye zezinzuzo zokusebenzisa izinkampani ezicubungula izinkampani zangaphandle kwasekuqaleni. Ngamafuphi, kubonakala sengathi izinto zizoba ngcono emhlabeni wokunikezela nokucutshungulwa kwe-3D.

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