Imidlalo yevidiyo isihambe ibanga elide kusukela yasungulwa ekuqaleni kwawo-1950. Ivumela abadlali ukuthi bazizwele imihlaba ehlukahlukene, bahlangane nemiphakathi cishe, futhi benze abangani abasha. 

Ngenxa yentuthuko yezobuchwepheshe noxhumo lwe-inthanethi olunesivinini esikhulu, imidlalo eku-inthanethi ivumele abadlali bamageyimu ukuthi bagxumele kokuhlangenwe nakho okusha nezimo ngokuphazima kweso. 

Amageyimu Kungcono Ku-inthanethi

Abanye abadlali bajabulela induduzo yokudlala umdlalo bebodwa. Nokho, inani elikhulu labadlali bamageyimu bajabulela ukudlala ku-inthanethi, futhi lelo nani liyakhula. Kusukela kuma-MMORPG kuya kumidlalo ye-sandbox enokuthula, imidlalo eku-inthanethi ihlinzeka abadlali ngamathuba okufunda amakhono amasha futhi bathole imibono ehlukile. 

Imidlalo efana ne-Fortnite ihlanganisa ukwakhiwa komhlaba okuhlaba umxhwele nge-gameplay eguquguqukayo, enikeza abadlali bamageyimu ugqozi lokudlala ku-inthanethi. Ngaphezu kwalokho, imidlalo ye-inthanethi isibe nkulu kangangokuthi ukusakazwa kokuqukethwe sekuvele njengengxenye edumile

Ngesisekelo esiqinile sezethameli, kuphephile ukusho ukuthi imboni yemidlalo ye-inthanethi isebenza ngamandla. Nakuba i-metaverse ngokungangabazeki izodlala indima embonini yemidlalo ye-inthanethi, lokho cishe kuzokwenzeka eminyakeni ezayo. Okwamanje, nansi imidlalo embalwa ehamba phambili ongayidlala ku-inthanethi namuhla.

iGaming

Imidlalo yasekhasino yenze kahle kakhulu ku-inthanethi, futhi imidlalo ye-slot iyintandokazi phakathi komphakathi wamageyimu aku-inthanethi. Izikhala ziye zavela kusukela ekuqaleni kwawo ekuqaleni kwekhulu lama-20 futhi ziza ngazo zonke izinhlobo nobukhulu.

Abantu abaningi bajwayelene nemishini enomugqa owodwa okhokhayo ohlanganisa amasondo amathathu okuphotha anezimpawu ezihlukene. Ukuze bawine, abadlali kufanele bafane nezimpawu ezifanayo emugqeni ovundlile, owaziwa ngokuthi “umugqa wokukhokha.” 

Ngokukhula kwemidlalo ye-slot eku-inthanethi, onjiniyela badale izici ezintsha ezithokozisayo ezivumela abadlali ukuthi bajabulele igeyimu ngezindlela abangakaze bazizwe ngayo ngaphambili. Imidlalo yesikhala inwetshiwe ukuze ifake imigqa eminingi ekhokhayo, evumela abadlali ukuthi bawine ngemigqa evundlile, eqondile, kanye ne-diagonal. 

Inkinga ukuthi abantu abaningi abezwa ngalezi zici baze bachofoze inkinobho yokuqala. Abantu abaqapheli uma kukhulunywa ngezikhala eziku-inthanethi, kunezici eziningi okufanele zicatshangelwe njengoba i-gameplay ye-slot eku-inthanethi ihlukile ezikhungweni zezitini nodaka. Uma kunjalo, abadlali kufanele bakhumbule izinto ezimbalwa ezibalulekile njengama-RTP, izibangeli ezingahleliwe, nama-spins amahhala. Ukwazi lolu lwazi kusenesikhathi kwenza umdlalo ube mnandi kakhulu futhi kunikeza umdlali umuzwa owanelisayo wokudlala ngoba abadlali banesipiliyoni sokudlala. 

Imidlalo ye-Sandbox 

Nakuba imidlalo yasekhasino iyinketho enkulu eku-inthanethi, idinga ukugxilisa ingqondo okuthile. Ngakolunye uhlangothi, imidlalo ye-sandbox efana ne-Minecraft nayo idinga ukunakwa kodwa ibe nesici somphakathi.

Imidlalo ye-Sandbox igxile ekuvumeleni abadlali ukuthi bacabange futhi bakhe amaphrojekthi abo ngaphandle kwemikhawulo yesikhathi ecindezelayo. Abantu beze bazokwakha ezinye izinto ezinhle ezihlaba umxhwele, kusukela eziteshini zasemkhathini kuya emzini wasendulo waseBabiloni.

Ngisho nakubadlali bamageyimu abangebona abaklami bezakhiwo abangochwepheshe, ukudlala imidlalo ye-sandbox efana ne-Minecraft kukhuthaza ukukhalipha, ukuxazulula izinkinga, nokuzivumelanisa nezimo ukuze wenze izimo zisebenze. Imidlalo ye-sandbox ivumela abadlali ukuthi badlale bodwa noma nabanye abadlali ku-inthanethi, idale umuzwa oguqukayo. 

Ngokuphathelene nesici somphakathi segeyimu, abadlali bamageyimu basebenza ndawonye futhi bafunda kusuka komunye nomunye ukuze bakhe izinto ezinhle, banikeze abadlali bamageyimu ukugcwaliseka nogqozi. 

Ama-MMORPGs

Amageyimu ekhasino ngokuvamile anikeza ukuzizwisa uwedwa, futhi imidlalo ye-sandbox iyinhlanganisela phakathi komuntu oyedwa nomphakathi. Ngakolunye uhlangothi, ama-MMORPG, abuye aziwe njengemidlalo yokudlala indima enkulu eku-inthanethi yabadlali abaningi, ayakhanya uma edlalwa nabantu abaningi. Ama-MMORPG ngokuvamile ahlinzeka ngezitayela ezahlukene zemidlalo, ezifana nezinselelo ze-king of the hill kanye ne-juggernaut. Nokho, abadlali begeyimu baqhamuke nayo ezinye zezinselele zabo ezivivinya amakhono abalingiswa babo. 

Izihloko ezifana ne-World of Warcraft, League of Legends, kanye ne-Fortnite cishe yizona ezaziwa kakhulu neziwuphawu lomphakathi wamageyimu aku-inthanethi. Abadlali bangathuthukisa amakhono abalingiswa babo kanye nezibalo ukuze bakhe amasistimu okuqhubeka okuhle.  

Ukwenza kube ngokwakho kungase kube isici esithandwa kakhulu sama-MMORPG. Abadlali bamageyimu banamandla okushintsha ukusuka kwesinye isidalwa baye kwesinye. Khonamanjalo, izikhumba, ezivumela abadlali ukuba bagqokise abalingisi babo ngezingubo ezikhethekile, zithathe umhlaba wonke. Eqinisweni, unjiniyela we-Fortnite, Imidlalo ye-Epic, yenziwe imali emangalisayo engu-$50 million kusuka kusethi eyodwa yezikhumba ze-Fortnite. 

Imicabango Final

Imidlalo eku-inthanethi yande kakhulu eminyakeni embalwa edlule. Abadlali banethuba lokuxhumana nabanye, baphonsele inselelo amakhono abo, nokudala izinto ezintsha.

Umbhali