I-Zippable iyindlela entsha yokwenza noma yimuphi umumo osuselwe endwangu ye-3D ongawucabanga ongawucabanga. Njengoba igama liphakamisa, i-zipper isetshenziswa njengesistimu yokuvala. Kodwa okuhle ngempela ngama-Zippable amaziphu amade kakhulu asontekayo. Ukunyakaza okuzungezayo njengoba uziphu ivaliwe, ngomlingo kuguqula iphethini eyisicaba ye-2D esontekile ibe yisimo esisebenzayo se-3D! Ngenxa yokuthi lezi zimo ziyindwangu futhi oziphu bangaphinda bavuleke kalula, ungenza noma yini ukusuka esikhwameni sokugcina ukuya kumcamelo ogxishiwe ogonekayo. Uma ubukade ufisa ukuba nesikhwama se-duffle esimise okwekati noma ubhaka we-starfish, ke Zippable impendulo!
Isingeniso
I-Zippable iyingane yobuchopho yeqembu le-Computer Scientists elivela ku- I-Interactive Geometry Lab at I-ETH Zurich Switzerland. Basebenzisa i-computational shape modelling (CSM) ukuhlaziya nokukhohlisa amamodeli we-3D mesh. Inhloso yabo ukuthuthukisa ukwenziwa nokukhiqizwa kwempahla evamise ukuthungwa. Baqhamuke ne-algorithm ye-spiffy eguqula i-mesh ibe indawo ethuthukayo esekelwe ku-spiral okuthi uma isicaba ibe iphethini ye-2D edingekayo ukuze kwenziwe izinto ezithambile. Isitatimende senkinga esiqale imizamo yabo yocwaningo nentuthuko simi kanje.
Ukwakhiwa okuvela ezingxenyeni ezingathuthukiswa kuyisisekelo sobuciko obufana ne-papercraft kanye nomsebenzi wokuthunga, kanye nezakhiwo zesimanjemanje kanye ne-CAD ngokuvamile, futhi kukhuthaze ucwaningo oluningi. Siyabona ukuthi ukuhlanganiswa kwezimo eziyinkimbinkimbi ze-3D ezidalwe izindlela ezikhona ngokuvamile kudinga ukwakhiwa kwezingxenye eziningi ezincane bese ulandela ngokucophelela imiyalelo ukuze uzihlanganise ndawonye. Naphezu kokubaluleka kwakho, lokhu iphutha lithambekele futhi inqubo eyisicefe ngokuvamile ayinakwa engxoxweni. Sethula umqondo wama-zippable - izingcezu zendwangu eyodwa, ezimbili ntathu, ezihlanganisayo, ezifana neribhoni ezingafakwa kuziphu ngokushesha ngaphandle kwemiyalo ukuze zenze izinto ze-3D. - Ithimba le-Zippable
Bheka ividiyo bese weqela ezansi kokuthunyelwe ukuze ubheke ngokushesha ukuhamba komsebenzi.

Amaziphu yizinto ezenziwe ngendwangu eyisicaba enebhande elilodwa loziphu elinamathiselwe emngceleni walo. Ukuzifipha kudala izimo eziyi-3d ezimangalisayo. Kule vidiyo, sethula indlela yokuklama nokwenza iziphubhululo zezinhlobonhlobo zomumo oqondiwe.
Inqubo
Njengoba ngingumthandi wazo zonke izinto ze-3D kokubili idijithali ne-analog, ngiyamangala ngale nqubo. Umdwebo ongezansi obonisa ukuhamba komsebenzi kusuka kumodeli ye-3D mesh kuya ezintweni ezithambile ezenziwe nge-3D.
Ukuhamba Kwedijithali
ISINYATHELO 1 - Dala ijika le-zipper elilodwa elijikelezayo ebusweni bomumo oyifunayo.
ISINYATHELO 2 -Sebenzisa i-algorithm yesofthiwe ecishe ibe indawo ethuthukayo.
ISINYATHELO 3 - Bala i-offset edingekayo ukuze ufake uziphu futhi uphendule ukumelana kwayo nokugoba ngaphandle kwendiza.
ISINYATHELO 4 - Khiqiza ukwakheka okuziphayo okuyisicaba ngokuvula indawo ethuthukayo endizeni ye-2D.
Ukuhamba komsebenzi wokwakha
ISINYATHELO 5 - Dlulisela iphethini ye-2D endwangu oyifunayo bese usika izingcezu. I-CNC laser cutting inhloso ye-mfg. inqubo.
ISINYATHELO 6 – Izingcezu eziwumphumela zithungwa ndawonye ukuze kwakhiwe umumo wephethini eyodwa exhumene.
ISINYATHELO 7 - ziyasikwa zingathungwa ndawonye futhi ibhande loziphu linamathiselwe eduze komjikelezo wezingcezu zendwangu kusetshenziswa okunamathelayo kanye/noma ukuthunga.
ISINYATHELO 8 - Faka kokubili iphethini kanye neziphu ku-jig eyenziwe ngokwezifiso ebamba uziphu endaweni ngesikhathi senqubo yokunamathisela.
Unogwaja okhonjiswe kuvidiyo wakhiwe ngamahora amahlanu kusetshenziswa amajigi okusika okuyisibonelo. Uma isilungile kuthathe imizuzu emibili nje ukuvala uziphu! Uma kwenzeka uya khona ISiggraph 2018 iqembu elivela ku I-Interactive Geometry Lab izokwethula izikhathi ezimbalwa. Uma ufuna ukwazi ukuthi isoftware eZippable ithunyelwa nini bhalisela izibuyekezo lapha.





