Tyhiliza ubuchule bakho kunye neeNkonzo zokuModeli ze-3D: Ukuyila ikamva loYilo lweDijithali ngo-2023.

Ngaba kudala ufuna ukuba ngumnini wedijithali ekhethekileyo okanye imodeli ye-3D yokwenyama? Iinkonzo zemodeli ye-3D yesiko zithandwa kakhulu kwiindawo ezininzi, kubandakanya ukwakhiwa, amayeza, inkonzo yokutya, kunye nemidlalo yevidiyo.

Imodeli ye-3D yindibaniselwano yokuyila kunye nengqiqo. Amehlo abona umthamo, ukuthungwa, kunye nokukhululeka njengeefomula zemathematika ezithobela ingqiqo engqongqo, i-physics, i-anatomy, kunye nesoftware. Kweli nqaku, uya kuqonda ukuba yintoni imodeli kwaye kutheni iinkonzo zemodeli ye-3D zithandwa kakhulu namhlanje.

Umzekelo we-3d womfanekiso oqingqiweyo

Ukuqonda ukubaluleka kweeNkonzo zokuHlanganisa ze-3D

Yintoni imodeli ye-3D? Imodeli ye-3D ibandakanya ukuyilwa kwesoftware yee-analogues ezinemilinganiselo emithathu yezinto zokwenyani okanye ezo zisekho ngokohlobo lombono. Inkonzo yemodeli ye-3d ikwimfuno engakholelekiyo - namhlanje, yeyona ndlela isebenzayo yokubonisa into entsha. Ayinamsebenzi injongo yayo - inokuba yindlu entsha, ifenitshala, isacholo esimangalisayo, okanye imodeli yomlinganiswa kwimidlalo. Ukuphuhliswa kweemodeli ze-3D kuguqula imizobo kunye nemizobo ibe yinyani yeprototypes ye-XNUMX-dimensional yeemveliso ezigqityiweyo ezinokujongwa kuwo onke macala kuyo nayiphi na i-angle.

Iinkonzo zemodeli ye-3D yesiko lithuba lokubonisa imibono yokuyila kumtyali-mali okanye umthengi onokubakho ekubeni kungekho mzobo omnye, kwaye nangaphezulu, inkcazo yomlomo inokuthelekiswa nekopi ebonakalayo exelisa into yokwenyani okanye umlinganiswa / into enokubakho. emdlalweni.

Njengoko kukhankanyiwe ngasentla, ububanzi besicelo bunokwahluka, kodwa ngokuqhelekileyo, iinkonzo ze-3D ze-model e-US nakwamanye amazwe zijoliswe kumashishini ophuhliso lomdlalo. Oku kungenxa yeemarike ezinkulu kunye nesidingo sokudala iiprojekthi ezizodwa kunye ezintsha, ezimele zibandakanye abalinganiswa okanye izinto ezineempawu ezifanayo.

Imodeli ye-3d yamadoda

Indima yoMdlalo weVidiyo yeZitayile zobuGcisa kwiModeli ye-3D yesiSiko

Akunzima kakhulu ukwenza imodeli ye-3D, ngakumbi ukuba lo msebenzi ngoweqela leengcali. Kodwa eyona nto inzima kwinkqubo ichaza ngokucacileyo isakhelo kunye neemfuno zesitayile somdlalo ukuze imodeli ibonakale ihambelana kwaye iyinyani. Ewe kunjalo, kukho izinto ezahlukeneyo ezingafaniyo, kodwa oku kunxulumene ngakumbi neploti kunye nengxelo. Kwimodeli yesiko, kubalulekile ukudibanisa ukuhambelana kunye nokubaluleka kokwakheka ngokubanzi ukuze yonke into ihambelane nesitayile somdlalo wevidiyo okhethiweyo.

Ukuba ukhetho lwesitayela okanye imiyalelo yokudala imodeli ayiphumelelanga, isiphumo esipheleleyo asiyi kuphumelela kwaye siyabiza ngokwexesha kunye nohlahlo lwabiwo-mali. Ngokusekwe koku, izitudiyo zihlala zisebenzisa iinkonzo zemodeli ye-3D yangaphandle kuba ithembekile kwaye ikhawuleza kunokukhangela kunye nokuqeqesha abasebenzi.

isiko 3d imodeli wireframed intloko

Ukuphonononga iNkqubo yoMfanekiso we-3D ngokweSiko

Ngexesha lokuthambekela kunye nokuthandwa kwe-AI, abaninzi banokucinga ukuba iimodeli ze-3D zenziwe ngokuzenzekelayo. Oku kuyinyani, kodwa umphumo kunye nomgangatho weeprojekthi ezinjalo azihlali zihlangabezana neemfuno kunye nokulindela. Oku kungenxa yokuba imodeli ye-3D yesiko yinkqubo yamanyathelo amaninzi, ngelishwa (okanye ngethamsanqa) kunzima kwi-AI.

  1. Isigaba saphambi kwemveliso linqanaba lokuqala lomgangatho kwaye lichanekileyo iinkonzo zemodeli ye-3D yesiko. Kweli nqanaba, imiba eqhelekileyo yeprojekthi, iimfuno, isitayile, izitayile zomdlalo we-3D eziyimfuneko, ukwakheka, njl., ziyaxoxwa. Emva kweengxoxo, iqela lemodeli lifom kwaye liyavumelana ngesicwangciso somsebenzi, apho omabini amaqela kwintengiselwano ayavumelanayo. Ukuveliswa kwangaphambili kubalulekile kuba ibeka uhlahlo lwabiwo-mali kunye nemihla yokugqibela yemodeli ye-3D. Oku kuyimfuneko kumgangatho womsebenzi owenziweyo kwizigaba ezilandelayo.
  2. iSigaba soMfanekiso we-3D. Ukukhethwa kwemodeli ye-3D kunokusekelwe kwindlela efana ne-Image-Based Modeling, i-NURBS, i-Digital Sculpting, i-Procedural Modeling, i-Box / Subdivision Modeling, okanye i-Edge Modeling. Oku kuxutyushwa kwakhona kwisigaba sangaphambili sokuvelisa, kodwa kuxhomekeke kwindlela ekhethiweyo, izixhobo, iimpawu zokuyila, kunye nesiphumo sokugqibela siya kuxhomekeka.
  3. Umbhalo kunye nemathiriyeli. Izinto ezidalwe kwisithuba esine-dimensional ezintathu zohluka kuphela kwimilo ngexesha lomzekelo. Ukuze imodeli ye-3D ifane nento yangempela, akwanele ukuphinda ngokuchanekileyo ukumila kwayo; kufuneka uyifake umbala ngokufanelekileyo. Inkqubo yokufaka imibala kwizinto ze-3D ibizwa ngokuba yi-texturing. Nantoni na inokuba yinto; umsebenzi ophambili we-moderer kukuwenza ngokusekelwe kumsebenzi kunye nengcamango.
  4. Ukurhweba kunye noopopayi. Ngokungafaniyo nenqanaba langaphambili, oopopayi bemodeli ye-3D ayisoloko ifuneka. Kodwa kwimeko apho imodeli isetyenziswe njengento yokusebenzisana kunye nokusebenzisana, oku kuyimfuneko. I-animation ibandakanya ukutshintsha indawo yezinto ezikhoyo kwisithuba esine-dimensional ezintathu ngexesha, ezinokuphenjelelwa zizinto zangaphandle.
  5. UkuKhanya kunye noNikezo. Indawo ebonakalayo apho amagcisa e-3D asebenza khona, ngokungafaniyo nehlabathi lokwenyani, alinayo imithombo yokukhanya. Kufuneka kukhanyiswe ukubona okwenzekayo kwihlabathi lenyani. Ukunikezelwa kuhlala kulinyathelo lokugqibela kwiprojekthi. Ngaphandle kwayo, umsebenzi wabayili be-3D awunangqondo kuba, ngaphandle kwayo, awukwazi ukufumana umphumo wokugqibela.
  6. Ukuqinisekiswa komgangatho kunye nokuphindaphinda. Emva kokuba imodeli ye-3D ilungile, kuyimfuneko ukuqhuba iimvavanyo kunye nokuhlola ukuphelisa iimpazamo ezinokwenzeka okanye ukushiya ngexesha lezigaba zangaphambili. Ngamanye amaxesha kuthatha ixesha elincinci; ngamanye amaxesha, kunokuthatha ixesha elide kunawo onke amanqanaba angaphambili. Konke kuxhomekeke kubukhulu kunye nobunzima bemodeli ye-3D.
  7. Ukuhanjiswa kokugqibela. Inqanaba lokugqibela leenkonzo zemodeli ye-3D yesiko lidlulisela iprojekthi egqityiweyo kunye neqinisekisiweyo kumxhasi. Ukongeza, kwiphakheji yazo zonke iifayile ezithunyelwa ngaphandle kwifomathi yefayile efunwayo, izixhobo ezongezelelweyo kunye namaxwebhu aqinisekisa imodeli yakho ye-3D.

Inkqubo inokuba nzima kakhulu kubasebenzisi abaqhelekileyo, kodwa akukho nzima kwizitudiyo zobuchwephesha be-3D.

Ukuqonda Amandla: Izifundo kunye nemizekelo

Imidlalo yevidiyo yenye yezona ndawo zidumileyo kwiinkonzo zemodeli ye-3D. Imidlalo yanamhlanje sele ifikelela kwinqanaba lemizobo enokuthelekiswa nenyani, yonke into enkosi kubuchwephesha be-3D kunye umdlalo wevidiyo izimbo zobugcisa. Abantu abaninzi ngakumbi abangenamdla kwimidlalo bayamangaliswa ngumgangatho kunye nenqanaba leenkcukacha kwiiprojekthi zangoku ezivela kwizitudiyo ezifana neBethesda, i-Sony, i-Electronic Arts, i-Rockstar Games, njl.

Kodwa imidlalo ayisiyiyo yonke imodeli ye-3D emalunga nayo. Iiodolo zesiko kwiiarhente ezahlukeneyo zezindlu, abakroli, okanye iifektri zikuvumela ukuba ugcine izixhobo eziphathekayo ngokudlulisela yonke into kwifomati yedijithali. Ngenxa yoko, iimodeli ze-3D zingabonakaliswa, zisetyenziswe njengentengiso, okanye zichukumise.Imodeli ye-3D iye yatshintsha kakhulu imigaqo jikelele yoyilo kwaye yavumela ukuba ifikelele kwinqanaba elitsha kwimizobo. Kwaye namhlanje, imizobo ye-3D iqhuba amashishini onke kwaye izisa amandla kubomi bamashishini ahlukeneyo.

Imodeli ye-3d yendlu enegadi kunye nezityalo

Imodeli ye-3D ye-Coreborn: Izizwe ze-Ultracore

Kwihlabathi lokudlala, "I-Coreborn: Izizwe ze-Ultracore" zivelele njengomzekelo ophumelelayo wokusebenzisa imodeli ye-3D ukudala amava anomdla kunye nokuzibandakanya. Iqela lophuhliso lomdlalo liqonde ukubakho kwetekhnoloji ye-3D ekuziseni ihlabathi leTormentosia ebomini ngeenkcukacha ezinkulu kunye nokwenyani.

Ngeendlela eziphucukileyo zokubonisa i-3D, iqela liyila ngononophelo imbonakalo yomhlaba, izakhiwo, kunye nabalinganiswa abachaza indalo eyodwa yomdlalo. Yonke inkalo yomdlalo ibonisa amandla emodeli ye-3D, ukusuka kwiinqaba ezikhuselayo kuhlaselo lukaSorgoth ukuya kwezona zinto zincinci zendalo.

Coreborn art kunye nomdlalo wevidiyo ipowusta

Ukuqwalaselwa kweenkcukacha kwi "Coreborn" kuyamangalisa. Ubume, ukukhanya, kunye noopopayi baphefumlela ubomi kwihlabathi lenyani, bebandakanya abadlali kumdlalo kunye nokudala imvakalelo yokwenyani. Nokuba uphonononga amahlathi, uhamba emigodini, okanye ulwa amadabi, abadlali banamava okubonwayo.

Ngaphezu koko, ukusetyenziswa komdlalo we-3D imodeli ihamba ngaphaya kokubonakalayo. Idlala indima ebalulekileyo kubuchwephesha bokudlala umdlalo, ivumela abadlali ukuba banxibelelane nokusingqongileyo, balawule izinto, bakhe kwaye benze ngokwezifiso iidolophu zabo. Ukusebenzisana okuphezulu kunye nokwenyani okuphunyeziweyo ngemodeli ye-3D kuphucula amava omdlalo.

"I-Coreborn: Izizwe ze-Ultracore" ngumzekelo wendlela imodeli ye-3D inokuguqula ngayo umdlalo, ibandakanye abadlali kwaye ibathuthe kwihlabathi elinomdla. Ibonisa amandla obu buchwepheshe ukutyhala imida yoyilo kunye nokudala amava omdlalo ongalibalekiyo.

Inkqubo yoMfanekiso ye-3D yentloko yomntu

isiphelo

Ukubaluleka kweenkonzo zemodeli ye-3D yesiko kusekelwe kwinani elikhulu lee-vectors apho zisetyenziswa khona. Umahluko kuphela kukuba iinkonzo ze-3D zokubunjwa koyilo lwedijithali lwexesha elizayo zithembisa ngakumbi ukususela ekubeni uphuhliso lwendlela yedijithali luye lwabonwa kule minyaka imbalwa idlulileyo.

Imodeli ye-3D ngokungathandabuzekiyo yinto ebalulekileyo yehlabathi lanamhlanje, kodwa akunakwenzeka ukwenza oko ngokwakho. Abaninzi bayesaba inani elikhulu lezigaba ngexesha lokudala, kwaye oku kufanelekile. Ngethamsanqa kuninzi, kukho izitudiyo ezininzi ezibonelela ngeenkonzo zokukhuphela ngaphandle kwimodeli ye-3D yesiko. Ngenxa yoko, unokufumana ukonyuswa okuhle kokuphumeza ezona projekthi zinzima kakhulu.

umbhali