This week we have the great pleasure of speaking to failure analysis expert, design history aficionado, prolific author, and paper clip extraordinaire, Mr. Henry Petroski! Henry has written over 17 books on design and engineering ranging from the history and importance of the toothpick, to why failure is paramount in the design process.
This week we have the great pleasure to speak with the founder of the ever-popular NerdFitness.com, Mr. Steve Kamb! Steve has developed a loyal following of hundreds of thousands of readers through his unique fitness site aimed at Nerds from all walks of life. We’ll talk with Steve about everything from why he preaches the…
This week we have the great pleasure to speak with the talented Elliot Blanchard of Invisible Light Network. Elliot is a multi-disciplinary designer who recently presented his latest 3D printed product at Austin’s SXSW Festival. We’ll talk with Elliot about everything from Rhino’s Grasshopper to using the new Shapeways API. Rock.
This week we have the great pleasure to speak with the one and only Conor MacCormack, CEO and Co-founder of MCor Technologies, makers of the paper-based 3D printer currently in use at Staples locations around Europe. We’ll talk with Conor about what led him into the 3D printing industry and how he even thought to…
Invisible Light Network, an NYC-based creative studio specializing in interactive and experience design presented a 3D printing project at this year’s SXSW festival’s #FEED event. The #FEED event featured a number of artists and designer-types who combine the best of music and interactive art into a showcase of incredible experiences and innovative products. We had…
This week we have the great pleasure to speak with Max Bogue. Max is a co-founder of Wobbleworks and he, as well as fellow co-founder Peter Dillworth have created the 3Doodler, the world’s first 3D printed pen. They have a fully-funded Kickstarter project and there’s still time to get in on it. Now, these guys…
This week we have the great pleasure to speak with the one and only Chuck Cage, founder of the uber-rockin’ tool blog Toolmonger.com—-the ‘world’s first tool blog’ as a matter fact.
One of the more exciting announcements to come out of SolidWorks World 2013 this year was the addition of an augmented reality-based update to SolidWorks’ popular eDrawings iOS app. What has been a go-to solution for many designers looking to present their models easily to clients and other designers in an easy-to-carry solution has now…
As if SolidWorks World 2013 couldn’t have been any more bangin’–it was. We got the chance to sit down with the guy who is controlling the future of your favorite CAD package like a gypsy with a crystal ball….Mr. Bertrand Sicot! In our video interview, we talk with Bertrand about what it’s been like as…
As if 2013 couldn’t get any better folks, EngineerVsDesigner is BACK! Yes we caught a few fishes but mainly we slayed the dragons and drank hot toddies. Now that we’re back, it’s time to get the party started with an individual who not only resides over his wood shop with magical powers but is also…
Mcor’s unique paper-based 3D print technology has been holding up strong at their select Staples locations in Europe. I had the opportunity to talk with Mcor’s CMO Deirdre MacCormack at SolidWorks World 2013 where she walked me through how their Iris 3D printer works (the one being used at Staples), as well as some updates…
If I told you that all your design in the future would be done in the cloud with all possible design iterations instantly calculated and all the best possibilities presented in a highly interactive visual format, you would probably look at me holding back a burst of laughter. However, this idea of a web-accessible, model-based…
Well, the dust has finally settled from all the excitement in Orlando this year as thousands flocked to the fifteenth annual SolidWorks World at the Dolphin Hotel at Walt Disney World. Between the amazing guest speakers (Art Thompson, Technical Project Director for Red Bull Stratos for example) and exciting announcements (Mechanical Conceptual, Augmented Reality eDrawings),…
Blake Maloof is a game designer at Toys for Bob, which recently released the incredibly popular game called Skylanders: Spyro’s Adventure. In this exclusive interview for Make Magazine, Blake discusses rapid prototyping, humble roots, and the innovative process of developing this wildly popular franchise with Robert Leyland, the technical engineer behind the Skylanders hardware, and…
What does it take to launch a successful crowdfunded project? We talked with Jamie Siminoff (also the founder of the new crowdfunding site Christie Street) about his latest project, the Doorbot and what process he went through to launch his campaign.
Aiming to solve the myriad of problems that bog down Kickstarter projects, Entrepreneur Jamie Siminoff launched the new crowd funding site Christie Street with the goal of providing “a platform that gave inventors the support they needed to succeed.” Will the more filtered process of launching a project encourage more inventors to launch, or will…
GigaOM RoadMap examines how product design, user interfaces, and the underlying frameworks will evolve over the next several years to advance and humanize connected technology. The event was held yesterday, Monday November 5th in San Francisco and featured a wealth of insight from some of the leading designers and thinkers today.
Ever wonder what a 3D Printing store would look like? Mix a little bit of Willy Wonka’s charm with Bre Pettis’ hair and you’ve got yourself a MakerBot store. AND WE WERE THERE. IN NYC! Check out our video as we talk to Bre at the NYC MakerFaire and then hop on over to the…
You may wake occasionally with night terrors of robots grappling your face, but that doesn’t mean there are not a few robots that can be helpful. Bruno Maisonnier of Aldebaran Robotics loves robots. For years he’s been developing technology in the area of personal robotics and since 2005, Aldebaran has been dedicated to delivering an…
At SolidWorks World 2012, Josh and Adam bagged an exclusive interview with the one and only Bernard Charles, CEO of a little French mom-and-pop known as Dassault Systèmes (that’s ‘Dassault Systems’ for you Anglophones). Bernard was kind enough to give us some titillatingly juicy details about things to come at Dassault.
This week on Engineer vs Designer we have a little chat with Matt Sederberg, co-founder of T-Splines, recently acquired by Autodesk. Matt dishes the goods on how T-Splines came about and takes evasive maneuvers when we pry on the future of T-Splines.
What’s the best thing to do when in Las Vegas? Get out of Las Vegas and go to the Grand Canyon. I had the chance to do just that while at Autodesk University last November, with Hardi Meybaum, CEO of grabtastical GrabCAD.
There are two things that will make your fingernubs smile. One is slamming them fist first into fresh strawberry jam. The other, a wearable 3D mouse… that fits on your fingertip. Now, it could be that you’ll interface with machines with a device that hangs around your neck, but a four-button 3D mouse with programmable…
If you haven’t seen the cranium-scorching, rendering research of Kevin Karsch, watch it, we’ll wait… Now that your brain is charred and crumbling like so much burnt popcorn, you can well understand why, after seeing this video, we had to get the low-down from Kevin himself. So… we blind folded him, spun him around, drugged…