SolidWorks World Tech Session: 7 Habits of Highly Effective SolidWorks Users

by Josh on February 9, 2009 · Comments

sww09-tech-session

7 Habits of Highly Effective SolidWorks Users
J. Pancoast

So, first up we’ll hear some talk about HABITS. *ShreeeK!* Don’t worry, these may actually be helpful.


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Highlights:
Based on book by Steven Covey – 7 Habits of Highly Effective People
1. Be Proactive -Customized User Interface
Take control of how you interact with SolidWorks. What do you use most often?

  • Use the ‘S’ key (Shortcut Bar to gather your favorite functions. Break your mold and try it out. (I totally agree) Turn off the Command manager. Hit ‘S’ and right click on the Shortcut Bar to Customize.
  • If you use Command Manager, add custom tab via Tools, Options, Customize
    Set up Hotkeys – recommended – Measure, dimension, view planes, most commonly used commands.
  • Try a 3D Mouse – Using Alternative Human Interface Devices to increase productivity

2. Begin with the end in mind – Implement Corporate Standards
Making sure there are conditions set for your company that uses SolidWorks functionality

  • Focus on File Properties, Document Templates, File Locations, Configurations
  • Save sheet formats to use on subsequent sheets and reload if formats update.
  • Save Drafting Standards (SLDSTD) and apply document templates
  • Set up common File Locations are on network drive so everyone can access them.

3. Take time to do the important stuff – Don’t Skimp on Hardware
Looking at Long-range planning

  • Plan regular upgrades – workstation 2-3 yrs, Video Cards 1-2 yrs, Monitors 3-5 yrs, Network and Servers 3-5 yrs.
  • Engineers should get special treatment – Firepower is cheaper than manpower.
  • A good desktop system should last about 3 years.
  • Laptops are good, more upgrade possibilities with workstation
  • Video Cards – look at Best Cost-Benefit Ratio
  • Monitors – Widescreen is a Must

4. Search for solutions that help solve problems – Buy and Use Partner Products

  • Third-party software solve variety of engineering problems.
  • Look at SolidWorks bundles to see if any software in those could help.
  • Many Using API to integrate with SolidWorks

Hmmm. Looks like Jason lost a few people on this one.

5. Get Ideas out to Others – Capture and Communicate Design Intent
What’s important in communicating your design and how things are going to change? FeatureManager Usage, Editing, Design Intent Dividends, Animations and Rendering

  • Use ‘name feature on creation’ – click feature hit F2 to go into rename mode.
  • Use comments in features – right-click, add comment
  • Use folders to organize FeatureManager
  • Use automation via configurations – pays back on effort
  • Use eDrawings to help collaborate

6. Synergize – Manage data and Collaborate
Working in a team environment with creative cooperation.

  • PDM should be looked at as a freedom, not restriction
  • Use Libraries of reusable data
  • Link Features
  • Reuse sketches as features
  • Check out 3DContentCentral (261 companies)

7. Sharpen the Saw – Get Training

  • Take time out and away
  • Educate yourself
  • Network with others
  • Web-based training (solidProfessor, Igetit, Inspirtech)
  • One-on-One can be most effective, but expensive
  • Go to SolidWorks Users Groups
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Comments
  • diverso
    Josh,
    I was on this session also, best one of the three i've attended today. I'm not leaving without my SolidSmack Sticke.r
  • "Monitors - Widescreen is a Must"

    Interestingly, dual monitors may be the best way to go according to this NY times article:

    http://www.nytimes.com/2009/01/15/technology/pe...

    Rather than a single 23 (or larger) widescreen monitor, a couple standard size 20in monitors might be better for some people at about the same cost.
  • I have to agree with you. I have found several studies that show dual monitors increase productivity. If I want another monitor at work right now, I would have to buy it myself and I have been pondering doing it.
  • That is what I did although some people think I shouldn't have. I have two thought processes with this.

    1.) Being a product designer (software or real) is like being a mechanic. You want your own tools

    2.) If I'm more productive, I'll eventually get a bigger raise or bonus paying back that $120 "investment".
  • Very similar to what I was thinking about. I need to be more productive in my enviroment. We have half of the people we had 10 years ago and about the same amount of work. Being the lead designer, I get saddled with being Mr Fixit and The Shell Answer Man. Besides, I can always write the monitor expense off on my taxes.
  • Dave Moore
    I wish my boss had come to SWW. This session would've been good for him.
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