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SolidWorks 2010 Review. A Big, Fat Taste of the Best, New Features.

by Josh on August 24, 2009 · View Comments

Slam a caffeine drink and stick some sparklers in your eyes, we’re about to take a surface-level look at the new features of SolidWorks 2010, complete with cheesy little award graphics and some special SolidSmack commentary.

The 2010 version is still in beta, but that won’t keep us from pouring it half-baked from the beta container to poke at a bit. There are new User Interface (UI) tools, more Multibody mayhem, more for features and fun for drawings, all of which just might bring a more consistent workflow to your 3D world.

The Best of What’s New

This review will look at a lot of the new features of SolidWorks 2010 (You’ll see it release around November of this year), but most of all we’re going to focus on new features, and enhancements to existing features that you will use on a day to day basis that would help improve your workflow and the overall SolidWorks experience. Not to worry though, we’ll look at a smattering of overall upgrades and get a glimpse into how SolidWorks is creating a more consistent 3D modeling environment.

SolidWorks 2010 User Interface

Here’s a little taste of UI enhancement that deserve to be shaken vigorously and kissed. They’ve been requested of SolidWorks in the past and they’re getting some play this year. They show a move toward consistency in User Interface development and that SolidWorks is looking toward future technology.

  • Mouse Gestures *BEST NEW FEATURE AWARD*
  • Heads-up Toolbar Customization
  • More Context Menus

More ways to get where you’re going
For all the fanciness that surrounds them, the mouse gestures simply allow you to transition command selection from the keyboard to the mouse, or rather, the screen. And it’s wonderful, but also different. The gesture menus are circular context menus activated when you right-click and slide your mouse. Instead of hitting one button on the keyboard, you right-click and slide your mouse in one of several directions to select a command. It may sound like more work, but it does actually make for a smoother workflow. It’s definitely a feature to try out. Oh, on top of that, they’re completely customizable. A guess what else is customizable now. The heads-up toolbar. It now acts like an actual toolbar with the ability to turn it on/off and add, remove or adjust any command exactly like the other toolbars.

You also have a bit more consistency being added to the Context Menus. Edges, Vertices and Drawing Views now have those Context Menus up top when you right-click. However, you still won’t see the left-click context menus in drawings that you get in Assembly and Part files. For now, you get a sample in the right-click context menu.The amount of on-screen interaction is getting there, but you will still find yourself wandering to the FeatureManager when you’re not sure you want to and desiring the same on-screen functionality across all file types, especially when you’re use to the workflow that goes along with it.

SolidWorks 2010 Circular Mouse Gesture Menu - Activated with a right-click/slide movement. Comes in 4 or 8 gesture flavors.

SolidWorks 2010 Circular Mouse Gesture Menu - Activated with a right-click/slide movement. Comes in 4 or 8 gesture flavors.

SolidWorks 2010 Sketches

You may be surprised how few enhancements there are for sketching, but this can be good. I thought it was. The best of these, that most people would use on a daily basis are below.

  • Fillet Preview *BEST NEW FEATURE AWARD*
  • Dimensions for 3D Sketches
  • Faster Copy & Paste
  • Link Sketch Text to File Property
  • Convert Entities Property Manager

Check Out My Fillets Baby
You’ll use it, but you have to. It’s the Sketch Fillet preview and options. But using it isn’t all that bad. Now, you don’t have to commit to the sketch fillets you’ve selected and you can deselect any before creating the fillets. As shown below, you get a nice preview of the fillets with the options in the Property Manager to add dimensions to each. Here’s the thing though, you get it for Fillets, but not for Chamfers.

Jump into 3D sketches and you now have point-to-point dimensions that can be configured. This is big for routing, especially tubing, but also for creating configurable 3D guide sketches for parts or assemblies. You’ll like the faster copy & paste, but you’ll really like faster selection for large sets of sketches. It makes dancing around a heavy sketch environment much nicer. Some will find the new ability to link Sketch Text to File Properties useful. It takes away that one extra spot of text not getting updated. I put the new Convert Entities Property Manager in the list just to say, I fail to find the usefulness of it. It’s especially annoying if you want to delete a converted entity you’ve accidentally selected. Let hope that one gets worked out in the final beta.

The sketch fillet preview allows you to see sketch fillets before commiting them to the actual sketch.

The sketch fillet preview allows you to see sketch fillets before commiting them to the actual sketch.

SolidWorks 2010 Parts and Features

UI and sketches are one thing, but this is where we wanna see the magic happen. It just so happens there is some, magic that is, and when I say magic, I mean more ways to create features and some ways that should have been there long ago.

  • Materials for Multibodies *BEST NEW FEATURE AWARD*
  • Multiple Contours for Split Lines
  • Better Move Faces
  • Hole Wizard Creates 2D Sketches by Default

More Material for the Money
Separate materials for multibody parts was a feature slated for 2009. It got pushed back, but now it rears it’s mighty claws in SolidWorks 2010. You can now set different materials for different bodies in a single part. This is huge if you have materials with different densities in a single part, or if you’re creating a weldment with different materials as shown below.

You will now be able to split a face with multiple contours. And if you feel so inclined, you can move those faces with new support for Select Connected Faces in the Move Face feature. Incidentally, Move Face, is now included on a new Command Manager Tab called Direct Editing. (Sorry no toolbar yet.) The combo of Connected Face options for the Move Face Command, makes the ‘Direct Editing’ buzzword way more applicable and much easier than some other methods of direct editing, although being able to ‘Save a Connection’ would be useful. One more improvement worth mentioning. Those 3D sketches created by novice users when using the Hole Wizard won’t happen anymore. Now, they are 2D by default.

With new Materials for Multibody parts, you are now able to apply different materials to bodies within the same part.

With new Materials for Multibody parts, you are now able to apply different materials to bodies within the same part.

SolidWorks 2010 Assemblies

The first thing that pops in the head with Assembly improvements? Please, for the love of fried beans, please be faster. Would you take faster assembly features? How about better ways to view your assemblies? Looky here.

  • Mirror Components *BEST NEW FEATURE AWARD*
  • Component References
  • SpeedPaks for sub-assemblies
  • Assembly Visualization

I See Sweetness in the Mirror
Not only is the Mirror Components improvements the best new assembly feature. I would absolutely, without a doubt give it the award for best overall improved feature (maybe ever… in the history of SolidWorks.) This just works the way it should, FINALLY. While it would be nice to have all the setting in one step, there’s no more checkboxes to wonder about. Eac step happens visually on-screen. Even better, all the mirrored components are contained within one feature in the FeatureManager, and you can select to put all new mirrored parts in a separate folder. Absolute perfection.

SpeedPaks were a big boost for working in large assemblies for 2009, however you couldn’t add a SpeedPak configuration on an assembly that had Speedpak’ed sub-assemblies. In 2010, it’s now possible and for large assembly management this is a huge improvement, because, who working in large assemblies doesn’t have multiple levels of sub-assemblies, right?

While SpeedPaks get a nice boost, you still can’t create SpeedPaks of parts. (You’ll need to put the part in it’s own assembly to create a Speedpak of it.) Working with Multibodies parts in assemblies is still a bit awkward. When editing a multibody in an assembly, you’re not able to left-click a body to hide it, so you’ll still need to go to the FeatureManager or use the right-click menu to Hide/Show the bodies. Same with Surface Bodies too. If you work with these a lot, it’s best to set a Shortcut or Mouse Gesture to Hide/Show Bodies.

The Mirror Component process is revamped, keeps contraints, creates a single feature and allows you to specify a location for mirrored parts.

The Mirror Component process is revamped, keeps contraints, creates a single feature and allows you to specify a location for mirrored parts.

New Assembly Visualization provides visual feedback based on what property is selected. Allows you to edit materials, properties and export a list.

New Assembly Visualization provides visual feedback based on what property is selected. Allows you to edit materials, properties and export a list.

SolidWorks 2010 Drawings and Detailing

What’s the worst thing about detailing something you’ve already modeled (besides having to detail it?) – Adding dimensions. That’s just one brutality. Then there’s the adding notes, centermarks, showing edges and all the other messy stuff. 2010 stabs repeatedly at just about everything that is annoying about drawings.

  • Rapid Dimensions *BEST NEW FEATURE AWARD*
  • Better Tangent Edge options
  • Improved BOM’s
  • Attach Annotations
  • Parametric Quantities

Drawings Better than Death
Ok, so Drawings are now, more fun. Rapid dimensions automatically locate your dimension and adjust the others around it. I keep trying to get them to do something awful, but it really works well. Two things though, if you move away from the edge you’re dimensioning, the option to Rapid Dim goes away, and Rapid Dims only works for Linear and Radius/Diameter dimensions, not ordinate or baseline. But wait, there’s more.

You can now attach annotations to dimensions, create flag notes (borders around bullet numbers), and add parametric quantities to bubble callouts – high fives to everyone. These three things take away much of the manual effort in previous versions. Working with BOM’s is easier, now that you can actually see the controls to move it. You can open parts directly from the BOM and move the BOM to different sheets simply by dragging it to the sheet.

In drawings, you can now attach annotations to dimensions, create flag notes and parametric quantity callouts. BOM's get a makeover and Rapid Dimensions create one of the best detailing experiences ever.

In drawings, you can now attach annotations to dimensions, create flag notes and parametric quantity callouts. BOM's get a makeover and Rapid Dimensions create one of the best detailing experiences ever.

SolidWorks 2010 General Coolness

Could there be anything else? Hmmm, well, yes, yes there could be a lot more. Outside all the typical model craziness, there’s a few enhancements that are going to make license managements and modeling much smoother.

  • More Reference Planes *BEST NEW FEATURE AWARD*
  • No Dongle for license servers
  • Display States for Parts and eDrawings Configurations
  • Faster Feature Rebuild

You’ll never guess how many plane combination flew in for SolidWorks 2010 – 44 different types. There were only 18 in SolidWorks 2009. The sad thing, there’s no way to create a plane… that BENDS, but oh well. Some features have also been improved to rebuild more efficiently. In the test I ran using Feature Statistics, the part came in with a rebuild time of 17.61 seconds, after updating it to 2010, the rebuild time was 7.73 seconds. I’ll take that.

For administrators, you’ll jump when you hear License Servers are now software based, rather than harnessed through the dongle. The admin process seems cleaner as well, but I’m still doing some testing in that area. Display States now get to play with parts and configurations in eDrawings. These two together, while unrelated, were some common problems in past versions. All together, it should save quite a bit of Tech Support time.

Plane combinations jump from 18 in 2009, to 44 different combinations in SolidWorks 2010.

Plane combinations jump from 18 in 2009, to 44 different combinations in SolidWorks 2010.

The Smack

There are many, many other features I did not even cover. Features you’ll likely use more of depending on how your daily modeling routine. Whenever I look at a new version of SolidWorks, and because I have to make the recommendation to upgrade or wait, I have to take a hard look at how it’s actually going to improve processes in the company, regardless of if we are on subscription service or require new seats. Does SolidWorks 2010 warrant an upgrade? If you look back through the BEST NEW FEATURE AWARDS, those are improvements I choose as adding value to existing SolidWorks workflow and engineering processes.

It may come down to wanting those features, but needing them makes upgrading very justifiable. Seeing 2010 really brings to light what was lacking in 2008 and 2009. The amount of consistency brought to this new version not only makes sense, but sets up SolidWorks to be better at implementing new features and new technologies in the future. I’d say, more than any other year, this version is a sign that the SolidWorks program has matured, but also shows that it’s been heading that direction for a long time.

{ 21 comments }

diverso August 24, 2009 at 12:31 pm

The new Mirrored component functionality is the bizz… better reserve a U-HAUL cuz we're moving to SW10!

cadjockey August 24, 2009 at 12:55 pm

With the improvements to 'Sketch Text to File Properties' can you also now vary sketch text values with configurations?? (Configuration specific sketch text) I would love this. Haven't had time to check it out yet.

Chris Story August 24, 2009 at 1:57 pm

Mouse gestures!!! This is good news, very good news. I like the idea of the heads up tool bar customization as well. And the circular menu thing, gee wiz that looks keen. Could you add sub menus to those sorta like the sims? (did i just say that?) I love mouse gestures in my browser, it will be amazing having them in solidworks. I like that a gesture will pull up a menu and not just do one command, doing this will let you get away with a lot more functionality with fewer gestures to remember. Good on ya solidworks. I can't wait to try out the beta.

Faster rebuilds? Improved drawings? I'll take that too. I'm excited.

gol10dr August 24, 2009 at 4:45 pm

Great post Josh. I agree with the award picks. There are so many of these little added nuggets that we all have wanted to round out a feature or actually make thinks work correctly (mirror). I am enjoying all the posts today on everyone's pics. I am surprised on how much positive response there is on mouse gestures. Got to admit, not a big fan. I will have to force myself to use it for a week for my final verdict but I do use that S key as a second nature tool.

Josh M August 25, 2009 at 8:54 am

Hey Lou, thanks. I'm really pleased with the improvements on existing tools more than anything. There are some small issues to be worked out seems like, but this is really what 2008/2009 should have been in my opinion.

Josh M August 25, 2009 at 8:57 am

Hey Chris, there are no sub-menu options right now, but yeah that would be cool. 3DVia Composer has a pretty slick way of doing circular menus with sub-commands. Definitely try it out. I think for some, it will add a lot of speed to how they model.

Josh M August 25, 2009 at 9:07 am

Yep, the Sketch Text is Configurations Specific. You can set up a Property for the Sketch Text, link it to that property and control it completely from a design table. Nice huh.

Josh M August 25, 2009 at 9:08 am

yeah, it's amazing how nice a tool is when it works just like you want it too. I use to cringe at having to do Mirrored assemblies.

Bruce Buck August 25, 2009 at 6:38 pm

I've been using NX's “Radial Menus” since January, and yes, it definitely speeds things up. It will be interesting to see how SW implements this; looks like it already is good, seeing you can customize them. How far do you have to “throw” the pointer to activate? NX, it's instantaneous, you don't even have to wait for the icon to pop up. Just click and throw.

inigo71 August 28, 2009 at 3:54 am

I dont really understand how please you are with solidworks. I feel that last years and this years news dont have much bite. I cant believe that people can be so happy to have a working mirror on asemblies, I consider that a minimun, if you have a feature it should work,. Like fillets and thinkness they dont perform as they should but havent improve in recent years. What about surfaces, the new enhacements are ridiculous. And the wheel pop up menu has been on Alias at least for a decade. Solid Works is not going to improve if people are not a bit more critical.
By the way, sorry for my english, I am from Portugal
Thanks

Josh M August 28, 2009 at 4:28 pm

I'd say the same thing (have said it) for 08/09 versions. 2010 is what 08 should have been. I'd like to cover every feature, but really can't. There were a few things I wasn't impressed with and some of the issues I point out. It may depend a bit on how each of us use the program and features. I, for instance, happen to be fine with the fillet enhancements that have come out. And as I point out, the mirror command, finally works likes it's suppose to.

There are actually quite a few programs out there that have features I wish SolidWorks had, but this post is intended to show what the best of the new features of this version of SolidWorks are and, it's my opinion of course :) , that it's not all blind glee.

Your English is good man, and I really appreciate your comments! Thanks!

Gareth Schroder August 29, 2009 at 12:35 am

Thanks for the article. As a current Solidworks 2009 user I am curious to see what 2010 will bring. I have commented here before on honestly how frustrated I am with the SW Corporate Machine. I have seen very little improvement in the overall performance/productivity of SW since 2004… so I am going to try with all my might to keep my personal issues aside in these comments.

I appreciate your article and the position you are coming from. Obviously your website while being very informed is also certainly a little biased. I would love to read a 100% un-biased review from a knowledgeable SW-User who has used 2010.

From the above review, I wouldn't pay $100 for all those new features. Yet I would probably pay several hundred dollars to simply get SW 2009 to work properly.

Can somebody please answer me this:

1. When will decals work like they should? They often drop off. They don't allow reusing of an updated image file… unless there is a restart etc etc. When a part is suppressed and un-suppressed they often don't show up.
2. When will photoworks be functional? Why do I also go back to a plain white background with default lighting and no shadow? Because everything else is terrible.
3. When will materials stop dropping off and stop causing me to restart and rebuild?
4. When will all those annoying dialogues stop popping up asking me if I want to save the document because changes have been made – WHEN CHANGES HAVE NOT BEEN MADE?
5. When will annotations stop dropping out of their positions in drawings?

Note: In the above 5 comments I exaggerated only slightly with no 2. Photoworks sometimes does surprise with some great renderings when playing around with different settings. But its not predictable or reliable.

Hope y'all reading this can appreciate where I am coming from. How many people out there are 100% satisfied with 2009 and are just screaming for a wonderful new way to fillet a part in 2010?

For reference. I am about 40% Satisfied with SW 2009. I am 99.9% satisfied with Mac OSX. I am 95% satisfied with Adobe CS3 (including PS, AI, IDD, DW). SW must be the only application I use the that has such a low % satisfaction.

Why?

Some please tell me why they always create a half-backed version that is then updated too quickly to another half-backed version in the new-year for about $2,800AU?!

Josh M August 29, 2009 at 3:45 pm

Hey there Gareth, I hear what you're saying man. The above was meant to show a review of what the best new features were. True, I didn't go into detail on performance or photoworks. While I like SolidWorks, I'm not 100% happy with it either and I think it shows in some of the comments I make of the features above. There's always room for them to be better.

A lot of it depends on what you use SolidWorks to do. What I use it for it works great, even fillets are fine. I also use Photoshop, and other Adobe products, as much if not more than SolidWorks. I would say I'm about 90% with PS, 80% with Acrobat. With SolidWorks it rings in around 85%-90%.

I don't use decals in my models. but from what I've seen it's improved. They are even brought over to eDrawings now. Oh, by the way, Photoworks won't be around after 2010. It's being phased out with Photoview360. Have you tried that yet?

Anyway, on performance, I need to do a post. I think, and keep saying that 2010 is what 2008/09 should have been. There's something they've done with features and how they are rebuilt in parts that shows some vast improvement in rebuild times. I'm talking 50-60% faster rebuilds average. From what it seems, the lack of features in 2010 is being made up in some backend code tweaking/rewriting. That'll work for me. Like you say, right now I'd pay more for less on the feature side and a bit more to have 09 working a bit smoother. From all it seems from feature rebuilds to large assembly and drawing performance, 2010 is 2009 baked a little bit longer :)

Thanks for commenting again Gareth. Always good to hear your opinion.

Pat Chewning November 17, 2009 at 7:20 pm

I think the direct edit of imported faces will be a big improvement for me. I import a lot of geometry from customers and need to modify it. The direct editing (moving faces, resizing holes) is the best way to do this. I hope it works as well as Cocreate Solidesigner for this.

Josh M November 17, 2009 at 9:48 pm

I was kinda looking forward to this as well. If the part is relatively simple the Feature Recognition (Premium feature) is pretty slick as well for imported parts. Have you used CoCreate recently?

Pat Chewning November 18, 2009 at 12:20 am

I think the direct edit of imported faces will be a big improvement for me. I import a lot of geometry from customers and need to modify it. The direct editing (moving faces, resizing holes) is the best way to do this. I hope it works as well as Cocreate Solidesigner for this.

Josh M November 18, 2009 at 2:48 am

I was kinda looking forward to this as well. If the part is relatively simple the Feature Recognition (Premium feature) is pretty slick as well for imported parts. Have you used CoCreate recently?

Nikola_radakovic July 12, 2010 at 7:42 pm

I tried 2010 few weeks ago and Bill of Materials has some bug.
When I add equation to cells of my BOM, I add custom property of my part.
For instance = `Weight` x `Height` x `Length` . SolidWorks just doesn't evaluate properties
and instead of evaluated value i.e. “10 x 350 x 500″ it puts in cell ” xx “. Numerical values are omitted

Josh M July 12, 2010 at 8:03 pm

hmmm. I use similar properties in a BOM. I'm wondering if it's something on the first SP. I do set those up as properties in my part, so it automatically enters them into the BOM. Have you tried that?

Guest August 11, 2010 at 5:24 pm

I consider it to be a miracle provided by God when I choose Photoworks as an addon and it ACTUALLY loads at the top of my screen.
I live for the day when I can take this garbage off my computer and install any other CAD package.
Even drawing with crayons would probably be better than using solid (doesn’t) works. I’ve suffered thru 2008 and 2009 and really miss 2001 (the last offering from SW that actually worked worth a d***).

Nikola_radakovic August 11, 2010 at 5:32 pm

now it works, it seems that I missed something. Well , now I am encountering the next problem.
How to combine string and numbers in property or equation i.e. global variable?
For instance, I want to have property stretched , which is for my U-beam “Stretched axb ” for Sheet1 ” Stretched dim. axbxc ” etc. Both a , b and c are variables. So when I generate BOM it should be in the row near every above mentioned model :
U-beam | Stretched 10mm x 12 mm
Sheet1 | Stretched dim. 12mmx13mmx5mm
I can get only numerical values or I need to break the link. How do I combine string and numbers in custom property??

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