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	<title>Comments on: 3 Easy Lovin&#8217; Tips for Tiny SolidWorks Assemblies</title>
	<atom:link href="http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/</link>
	<description>SolidWorks Tips and the Coolest Technology, Product Design, and Social Media in the entire world of 3D CAD.</description>
	<pubDate>Thu, 04 Dec 2008 21:16:42 +0000</pubDate>
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		<title>By: Josh</title>
		<link>http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-10688</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 18 Mar 2008 14:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-10688</guid>
		<description>Wow Bruce. I missed this comment. sorry.&lt;br&gt;&lt;br&gt;Occasionally, I&#39;ll come across parts that are called out as assemblies. I see it happen with some beginners or done as a shortcut to avoid having to create an assembly.&lt;br&gt;&lt;br&gt;For example, in my line of work, rivet are commonly not shown, so I may see a bracket that is called BRACKET ASSY, but it&#39;s a part. If another bracket or some hardware needs to be added to this "assembly" it takes a bit longer to update and becomes a pain if it&#39;s been used in a lot of assemblies.&lt;br&gt;&lt;br&gt;Does that make more sense?</description>
		<content:encoded><![CDATA[<p>Wow Bruce. I missed this comment. sorry.</p>
<p>Occasionally, I&#39;ll come across parts that are called out as assemblies. I see it happen with some beginners or done as a shortcut to avoid having to create an assembly.</p>
<p>For example, in my line of work, rivet are commonly not shown, so I may see a bracket that is called BRACKET ASSY, but it&#39;s a part. If another bracket or some hardware needs to be added to this &#8220;assembly&#8221; it takes a bit longer to update and becomes a pain if it&#39;s been used in a lot of assemblies.</p>
<p>Does that make more sense?</p>
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	<item>
		<title>By: Josh</title>
		<link>http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-4235</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 18 Mar 2008 14:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-4235</guid>
		<description>Wow Bruce. I missed this comment. sorry.

Occasionally, I'll come across parts that are called out as assemblies. I see it happen with some beginners or done as a shortcut to avoid having to create an assembly.

For example, in my line of work, rivet are commonly not shown, so I may see a bracket that is called BRACKET ASSY, but it's a part. If another bracket or some hardware needs to be added to this "assembly" it takes a bit longer to update and becomes a pain if it's been used in a lot of assemblies.

Does that make more sense?</description>
		<content:encoded><![CDATA[<p>Wow Bruce. I missed this comment. sorry.</p>
<p>Occasionally, I&#8217;ll come across parts that are called out as assemblies. I see it happen with some beginners or done as a shortcut to avoid having to create an assembly.</p>
<p>For example, in my line of work, rivet are commonly not shown, so I may see a bracket that is called BRACKET ASSY, but it&#8217;s a part. If another bracket or some hardware needs to be added to this &#8220;assembly&#8221; it takes a bit longer to update and becomes a pain if it&#8217;s been used in a lot of assemblies.</p>
<p>Does that make more sense?</p>
]]></content:encoded>
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	<item>
		<title>By: Johnathan</title>
		<link>http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-10687</link>
		<dc:creator>Johnathan</dc:creator>
		<pubDate>Fri, 14 Mar 2008 11:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-10687</guid>
		<description>Great, some more tips I wish my company had three years ago. I think the most I&#39;ve done is copy stuff from one sheet to another and change configurations.</description>
		<content:encoded><![CDATA[<p>Great, some more tips I wish my company had three years ago. I think the most I&#39;ve done is copy stuff from one sheet to another and change configurations.</p>
]]></content:encoded>
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	<item>
		<title>By: Johnathan</title>
		<link>http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-4117</link>
		<dc:creator>Johnathan</dc:creator>
		<pubDate>Fri, 14 Mar 2008 11:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-4117</guid>
		<description>Great, some more tips I wish my company had three years ago. I think the most I've done is copy stuff from one sheet to another and change configurations.</description>
		<content:encoded><![CDATA[<p>Great, some more tips I wish my company had three years ago. I think the most I&#8217;ve done is copy stuff from one sheet to another and change configurations.</p>
]]></content:encoded>
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		<title>By: Bruce Buck</title>
		<link>http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-10686</link>
		<dc:creator>Bruce Buck</dc:creator>
		<pubDate>Fri, 14 Mar 2008 04:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-10686</guid>
		<description>Can you elaborate a bit on the first one? I&#39;m still not getting it.&lt;br&gt;&lt;br&gt;As far as same views, that&#39;s a good one. Also, try to model the components in the same orientations and reference points. That way if you have to replace the component with a different one, you will decrease or eliminate the amount of mates that you will have to fix. I try to model each component the way it is going to be oriented in the final product.&lt;br&gt;&lt;br&gt;Also, for drawings, don&#39;t forget to leverage the power of Configurations and Display States to eliminate the number of Drawings/Assemblies you need to manage.</description>
		<content:encoded><![CDATA[<p>Can you elaborate a bit on the first one? I&#39;m still not getting it.</p>
<p>As far as same views, that&#39;s a good one. Also, try to model the components in the same orientations and reference points. That way if you have to replace the component with a different one, you will decrease or eliminate the amount of mates that you will have to fix. I try to model each component the way it is going to be oriented in the final product.</p>
<p>Also, for drawings, don&#39;t forget to leverage the power of Configurations and Display States to eliminate the number of Drawings/Assemblies you need to manage.</p>
]]></content:encoded>
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	<item>
		<title>By: Bruce Buck</title>
		<link>http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-4080</link>
		<dc:creator>Bruce Buck</dc:creator>
		<pubDate>Fri, 14 Mar 2008 04:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/solidworks-tips-for-tiny-assemblies/2008-03-13/#comment-4080</guid>
		<description>Can you elaborate a bit on the first one? I'm still not getting it.

As far as same views, that's a good one. Also, try to model the components in the same orientations and reference points. That way if you have to replace the component with a different one, you will decrease or eliminate the amount of mates that you will have to fix. I try to model each component the way it is going to be oriented in the final product.

Also, for drawings, don't forget to leverage the power of Configurations and Display States to eliminate the number of Drawings/Assemblies you need to manage.</description>
		<content:encoded><![CDATA[<p>Can you elaborate a bit on the first one? I&#8217;m still not getting it.</p>
<p>As far as same views, that&#8217;s a good one. Also, try to model the components in the same orientations and reference points. That way if you have to replace the component with a different one, you will decrease or eliminate the amount of mates that you will have to fix. I try to model each component the way it is going to be oriented in the final product.</p>
<p>Also, for drawings, don&#8217;t forget to leverage the power of Configurations and Display States to eliminate the number of Drawings/Assemblies you need to manage.</p>
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