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	<title>Comments on: Modo 401 Released. Whips Reality Right Upside the Head.</title>
	<atom:link href="http://www.solidsmack.com/modo-401-released-solidworks-importer-stereoscopic-3d/2009-06-22/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.solidsmack.com/modo-401-released-solidworks-importer-stereoscopic-3d/2009-06-22/</link>
	<description>Rockin&#039; SolidWorks 3D CAD CAM and Engineering Design</description>
	<lastBuildDate>Sun, 14 Mar 2010 11:05:59 -0500</lastBuildDate>
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		<title>By: luxology modo - StartTags.com</title>
		<link>http://www.solidsmack.com/modo-401-released-solidworks-importer-stereoscopic-3d/2009-06-22/comment-page-1/#comment-34251</link>
		<dc:creator>luxology modo - StartTags.com</dc:creator>
		<pubDate>Mon, 25 Jan 2010 17:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=4792#comment-34251</guid>
		<description>[...] In hte meantime you can buy 302 for $895 and get a free upgrade to 401 when it comes out. ...Modo 401 Released. Whips Reality Right Upside the Head ...What Luxology has done, is combine that process into a single interface where each step can be touch [...]</description>
		<content:encoded><![CDATA[<p>[...] In hte meantime you can buy 302 for $895 and get a free upgrade to 401 when it comes out. &#8230;Modo 401 Released. Whips Reality Right Upside the Head &#8230;What Luxology has done, is combine that process into a single interface where each step can be touch [...]</p>
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		<title>By: Chris Serran</title>
		<link>http://www.solidsmack.com/modo-401-released-solidworks-importer-stereoscopic-3d/2009-06-22/comment-page-1/#comment-15044</link>
		<dc:creator>Chris Serran</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=4792#comment-15044</guid>
		<description>The SolidWorks importer is only supported on 401 x32.  I&#039;ve installed both x32 and x64 as a workaround for now.&lt;br&gt;Open the SolidWorks model in x32, save it and then open the file in x64.</description>
		<content:encoded><![CDATA[<p>The SolidWorks importer is only supported on 401 x32.  I&#39;ve installed both x32 and x64 as a workaround for now.<br />Open the SolidWorks model in x32, save it and then open the file in x64.</p>
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		<title>By: Josh M</title>
		<link>http://www.solidsmack.com/modo-401-released-solidworks-importer-stereoscopic-3d/2009-06-22/comment-page-1/#comment-15042</link>
		<dc:creator>Josh M</dc:creator>
		<pubDate>Tue, 23 Jun 2009 19:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=4792#comment-15042</guid>
		<description>Hey Bruce, what I particularly like about this product is the ability to switch between task - model/render/animation - anytime through the process. I&#039;ll report more on after I&#039;ve had a chance to play with it a bit more.</description>
		<content:encoded><![CDATA[<p>Hey Bruce, what I particularly like about this product is the ability to switch between task &#8211; model/render/animation &#8211; anytime through the process. I&#39;ll report more on after I&#39;ve had a chance to play with it a bit more.</p>
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		<title>By: Josh M</title>
		<link>http://www.solidsmack.com/modo-401-released-solidworks-importer-stereoscopic-3d/2009-06-22/comment-page-1/#comment-15043</link>
		<dc:creator>Josh M</dc:creator>
		<pubDate>Tue, 23 Jun 2009 19:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=4792#comment-15043</guid>
		<description>no kidding about a &#039;money replicator&#039; - From what I&#039;ve seen, setting up animations for any &#039;assembly&#039; model is time-consuming depending on the complexity you want, but easy to apply the animation. There are also presets being shared in the modo community</description>
		<content:encoded><![CDATA[<p>no kidding about a &#39;money replicator&#39; &#8211; From what I&#39;ve seen, setting up animations for any &#39;assembly&#39; model is time-consuming depending on the complexity you want, but easy to apply the animation. There are also presets being shared in the modo community</p>
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		<title>By: Kenneth</title>
		<link>http://www.solidsmack.com/modo-401-released-solidworks-importer-stereoscopic-3d/2009-06-22/comment-page-1/#comment-15041</link>
		<dc:creator>Kenneth</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=4792#comment-15041</guid>
		<description>I&#039;m curious to see how easy (or difficult)  it is to create assembly animations with modo 401&#039;s SolidWorks importer. The replicator function is quite amazing (wish I could apply that to the money in my bank account and see it grow).</description>
		<content:encoded><![CDATA[<p>I&#39;m curious to see how easy (or difficult)  it is to create assembly animations with modo 401&#39;s SolidWorks importer. The replicator function is quite amazing (wish I could apply that to the money in my bank account and see it grow).</p>
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		<title>By: Bruce Buck</title>
		<link>http://www.solidsmack.com/modo-401-released-solidworks-importer-stereoscopic-3d/2009-06-22/comment-page-1/#comment-15040</link>
		<dc:creator>Bruce Buck</dc:creator>
		<pubDate>Tue, 23 Jun 2009 17:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=4792#comment-15040</guid>
		<description>Yes, tank animation is awesome. I&#039;ve been waiting for this. If the rendering/animation is as fast/good as the products from Bunkspeed, this may be the lethal weapon I&#039;ve been looking for.&lt;br&gt;&lt;br&gt;What about assemblies? I haven&#039;t had time to read the literature, but does it have tools for creating and manipulating the assemblies? I&#039;m assuming it does, seeing that tank vid.</description>
		<content:encoded><![CDATA[<p>Yes, tank animation is awesome. I&#39;ve been waiting for this. If the rendering/animation is as fast/good as the products from Bunkspeed, this may be the lethal weapon I&#39;ve been looking for.</p>
<p>What about assemblies? I haven&#39;t had time to read the literature, but does it have tools for creating and manipulating the assemblies? I&#39;m assuming it does, seeing that tank vid.</p>
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		<title>By: Stephen Burke</title>
		<link>http://www.solidsmack.com/modo-401-released-solidworks-importer-stereoscopic-3d/2009-06-22/comment-page-1/#comment-15029</link>
		<dc:creator>Stephen Burke</dc:creator>
		<pubDate>Mon, 22 Jun 2009 23:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=4792#comment-15029</guid>
		<description>That animation looks quite impressive. I wonder/wish will we see some of these features come through to PV360.&lt;br&gt;/me crosses fingers</description>
		<content:encoded><![CDATA[<p>That animation looks quite impressive. I wonder/wish will we see some of these features come through to PV360.<br />/me crosses fingers</p>
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		<title>By: Josh M</title>
		<link>http://www.solidsmack.com/modo-401-released-solidworks-importer-stereoscopic-3d/2009-06-22/comment-page-1/#comment-15028</link>
		<dc:creator>Josh M</dc:creator>
		<pubDate>Mon, 22 Jun 2009 21:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=4792#comment-15028</guid>
		<description>I see what you mean by the reflection. would have looked better with simply a matte plastic. Easy enough to change though, drag and drop.&lt;br&gt;&lt;br&gt;Have you tried the collada exporter for solidworks? I&#039;m wondering if that would give you better results?</description>
		<content:encoded><![CDATA[<p>I see what you mean by the reflection. would have looked better with simply a matte plastic. Easy enough to change though, drag and drop.</p>
<p>Have you tried the collada exporter for solidworks? I&#39;m wondering if that would give you better results?</p>
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		<title>By: Marijn</title>
		<link>http://www.solidsmack.com/modo-401-released-solidworks-importer-stereoscopic-3d/2009-06-22/comment-page-1/#comment-15024</link>
		<dc:creator>Marijn</dc:creator>
		<pubDate>Mon, 22 Jun 2009 21:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=4792#comment-15024</guid>
		<description>Looks good, I like escpecially the last render with the depth field. And the realistic plywood. There is only one thing wrong with that render and it is the reflection he used a blu sky for reflection a bit wierd for this kind of products.&lt;br&gt;The modo music box is also very cool even the mold split nades (don&#039;t really know the correct english word for that), that shows that those nades aren&#039;t very well placed, so this would show a needed correction to the model before it is made so, if that was the purpose that would be awesome and save a lot of money and ugly products!&lt;br&gt;&lt;br&gt;btw: Luxology introduces the SolidWorks importer which allows a SolidWorks model to be brought directly into modo.&lt;br&gt;That importer should not be necessary, it is something that solidworks lacks of, the importer should be part of solidworks and should be able to export to (decent) WRML or other filetypes.</description>
		<content:encoded><![CDATA[<p>Looks good, I like escpecially the last render with the depth field. And the realistic plywood. There is only one thing wrong with that render and it is the reflection he used a blu sky for reflection a bit wierd for this kind of products.<br />The modo music box is also very cool even the mold split nades (don&#39;t really know the correct english word for that), that shows that those nades aren&#39;t very well placed, so this would show a needed correction to the model before it is made so, if that was the purpose that would be awesome and save a lot of money and ugly products!</p>
<p>btw: Luxology introduces the SolidWorks importer which allows a SolidWorks model to be brought directly into modo.<br />That importer should not be necessary, it is something that solidworks lacks of, the importer should be part of solidworks and should be able to export to (decent) WRML or other filetypes.</p>
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