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	<title>Comments on: How To Explode A SolidWorks Part</title>
	<atom:link href="http://www.solidsmack.com/how-to-explode-a-solidworks-part/2007-12-18/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.solidsmack.com/how-to-explode-a-solidworks-part/2007-12-18/</link>
	<description>Rockin&#039; SolidWorks 3D CAD CAM and Engineering Design</description>
	<lastBuildDate>Fri, 12 Mar 2010 00:16:50 -0500</lastBuildDate>
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		<title>By: exploded views - StartTags.com</title>
		<link>http://www.solidsmack.com/how-to-explode-a-solidworks-part/2007-12-18/comment-page-1/#comment-34594</link>
		<dc:creator>exploded views - StartTags.com</dc:creator>
		<pubDate>Sat, 06 Feb 2010 06:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=668#comment-34594</guid>
		<description>[...] views from a systematic algorithm, it also creates diagrams of the parts in a way that you can ...How To Explode A SolidWorks Part &gt;&gt; SolidSmack.comWhile it&#039;s fairly common to make exploded views of assemblies, there&#039;s also a way to do it in parts, [...]</description>
		<content:encoded><![CDATA[<p>[...] views from a systematic algorithm, it also creates diagrams of the parts in a way that you can &#8230;How To Explode A SolidWorks Part &gt;&gt; SolidSmack.comWhile it&#39;s fairly common to make exploded views of assemblies, there&#39;s also a way to do it in parts, [...]</p>
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		<title>By: JAMES</title>
		<link>http://www.solidsmack.com/how-to-explode-a-solidworks-part/2007-12-18/comment-page-1/#comment-32178</link>
		<dc:creator>JAMES</dc:creator>
		<pubDate>Tue, 24 Nov 2009 18:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=668#comment-32178</guid>
		<description>THANKSd</description>
		<content:encoded><![CDATA[<p>THANKSd</p>
]]></content:encoded>
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		<title>By: Dorillian Blue</title>
		<link>http://www.solidsmack.com/how-to-explode-a-solidworks-part/2007-12-18/comment-page-1/#comment-10209</link>
		<dc:creator>Dorillian Blue</dc:creator>
		<pubDate>Tue, 15 Jul 2008 07:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=668#comment-10209</guid>
		<description>Do you know if the move/copy body feature can be controlled externally in future &lt;br&gt;SW versions?&lt;br&gt;&lt;br&gt;My only dislike of this feature is (unless you have mates to dimensioned sketch points) you cant change them specific to configurations or externally edit them?&lt;br&gt;&lt;br&gt;It would make the feature perfect if you could control it from a design table etc.</description>
		<content:encoded><![CDATA[<p>Do you know if the move/copy body feature can be controlled externally in future <br />SW versions?</p>
<p>My only dislike of this feature is (unless you have mates to dimensioned sketch points) you cant change them specific to configurations or externally edit them?</p>
<p>It would make the feature perfect if you could control it from a design table etc.</p>
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	<item>
		<title>By: Dorillian Blue</title>
		<link>http://www.solidsmack.com/how-to-explode-a-solidworks-part/2007-12-18/comment-page-1/#comment-8289</link>
		<dc:creator>Dorillian Blue</dc:creator>
		<pubDate>Tue, 15 Jul 2008 07:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=668#comment-8289</guid>
		<description>Do you know if the move/copy body feature can be controlled externally in future 
SW versions?

My only dislike of this feature is (unless you have mates to dimensioned sketch points) you cant change them specific to configurations or externally edit them?

It would make the feature perfect if you could control it from a design table etc.</description>
		<content:encoded><![CDATA[<p>Do you know if the move/copy body feature can be controlled externally in future<br />
SW versions?</p>
<p>My only dislike of this feature is (unless you have mates to dimensioned sketch points) you cant change them specific to configurations or externally edit them?</p>
<p>It would make the feature perfect if you could control it from a design table etc.</p>
]]></content:encoded>
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	<item>
		<title>By: Josh</title>
		<link>http://www.solidsmack.com/how-to-explode-a-solidworks-part/2007-12-18/comment-page-1/#comment-2076</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 18 Dec 2007 15:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=668#comment-2076</guid>
		<description>Hi Justin. Thanks for mentioning that! I like using that feature but find it quicker to build the context into the part, instead of adding all the mates to the bodies. For more complicated &lt;em&gt;part-assemblies&lt;/em&gt; it would for sure be better to use the Move/Copy Bodies command. Thanks!

To others reading this, if you&#039;re interested in what Justin brings up, you can just draw a bunch of parts out in space, or in context, and then use &lt;em&gt;Insert, Feature, Move/Copy...&lt;/em&gt; to mate the bodies to each other. This would help if you have a particularly complicated body or something you don&#039;t want created in context to something else. Try it out! and thanks again Justin!</description>
		<content:encoded><![CDATA[<p>Hi Justin. Thanks for mentioning that! I like using that feature but find it quicker to build the context into the part, instead of adding all the mates to the bodies. For more complicated <em>part-assemblies</em> it would for sure be better to use the Move/Copy Bodies command. Thanks!</p>
<p>To others reading this, if you&#8217;re interested in what Justin brings up, you can just draw a bunch of parts out in space, or in context, and then use <em>Insert, Feature, Move/Copy&#8230;</em> to mate the bodies to each other. This would help if you have a particularly complicated body or something you don&#8217;t want created in context to something else. Try it out! and thanks again Justin!</p>
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		<title>By: Justin Burton</title>
		<link>http://www.solidsmack.com/how-to-explode-a-solidworks-part/2007-12-18/comment-page-1/#comment-2075</link>
		<dc:creator>Justin Burton</dc:creator>
		<pubDate>Tue, 18 Dec 2007 14:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=668#comment-2075</guid>
		<description>Have you tried using the move body option as an explode tool. Create the part as normal (not merging bodies) and then use this tool at the end.
You may need to use it a few times (not as cool as the assem explode) the move rotate triad makes it very easy to move how you desire.

You can use the config idea in the same way by just unsuppressing and suppressing the move features.

Think the whole exploded part idea is pretty cool!

-Justin</description>
		<content:encoded><![CDATA[<p>Have you tried using the move body option as an explode tool. Create the part as normal (not merging bodies) and then use this tool at the end.<br />
You may need to use it a few times (not as cool as the assem explode) the move rotate triad makes it very easy to move how you desire.</p>
<p>You can use the config idea in the same way by just unsuppressing and suppressing the move features.</p>
<p>Think the whole exploded part idea is pretty cool!</p>
<p>-Justin</p>
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		<title>By: Justin Burton</title>
		<link>http://www.solidsmack.com/how-to-explode-a-solidworks-part/2007-12-18/comment-page-1/#comment-10208</link>
		<dc:creator>Justin Burton</dc:creator>
		<pubDate>Tue, 18 Dec 2007 13:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=668#comment-10208</guid>
		<description>Have you tried using the move body option as an explode tool. Create the part as normal (not merging bodies) and then use this tool at the end.&lt;br&gt;You may need to use it a few times (not as cool as the assem explode) the move rotate triad makes it very easy to move how you desire.&lt;br&gt;&lt;br&gt;You can use the config idea in the same way by just unsuppressing and suppressing the move features.&lt;br&gt;&lt;br&gt;Think the whole exploded part idea is pretty cool!&lt;br&gt;&lt;br&gt;-Justin</description>
		<content:encoded><![CDATA[<p>Have you tried using the move body option as an explode tool. Create the part as normal (not merging bodies) and then use this tool at the end.<br />You may need to use it a few times (not as cool as the assem explode) the move rotate triad makes it very easy to move how you desire.</p>
<p>You can use the config idea in the same way by just unsuppressing and suppressing the move features.</p>
<p>Think the whole exploded part idea is pretty cool!</p>
<p>-Justin</p>
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