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	<title>Comments on: SolidWorks Benchmarks. Now in Plasticy Scooby-Doo Flavor.</title>
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	<link>http://www.solidsmack.com/design-resources/solidworks-benchmarks-now-in-plasticy-scooby-doo-flavor/</link>
	<description>Rockin&#039; Sweet Product Development, Industrial Design, and Technology</description>
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		<title>By: Josh M</title>
		<link>http://www.solidsmack.com/design-resources/solidworks-benchmarks-now-in-plasticy-scooby-doo-flavor/comment-page-1/#comment-35510</link>
		<dc:creator>Josh M</dc:creator>
		<pubDate>Tue, 23 Dec 2008 18:03:06 +0000</pubDate>
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		<description>Cool Anna, no problem, it&#039;s a benchmark we&#039;ve been using in house for several years to test out the processor configurations and GPU&#039;s. I&#039;ll get a hold of you when it&#039;s cleaned up. Thanks!</description>
		<content:encoded><![CDATA[<p>Cool Anna, no problem, it&#39;s a benchmark we&#39;ve been using in house for several years to test out the processor configurations and GPU&#39;s. I&#39;ll get a hold of you when it&#39;s cleaned up. Thanks!</p>
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		<title>By: Josh M</title>
		<link>http://www.solidsmack.com/design-resources/solidworks-benchmarks-now-in-plasticy-scooby-doo-flavor/comment-page-1/#comment-14865</link>
		<dc:creator>Josh M</dc:creator>
		<pubDate>Tue, 23 Dec 2008 13:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=2225#comment-14865</guid>
		<description>Cool Anna, no problem, it&#039;s a benchmark we&#039;ve been using in house for several years to test out the processor configurations and GPU&#039;s. I&#039;ll get a hold of you when it&#039;s cleaned up. Thanks!</description>
		<content:encoded><![CDATA[<p>Cool Anna, no problem, it&#39;s a benchmark we&#39;ve been using in house for several years to test out the processor configurations and GPU&#39;s. I&#39;ll get a hold of you when it&#39;s cleaned up. Thanks!</p>
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		<title>By: Josh M</title>
		<link>http://www.solidsmack.com/design-resources/solidworks-benchmarks-now-in-plasticy-scooby-doo-flavor/comment-page-1/#comment-11978</link>
		<dc:creator>Josh M</dc:creator>
		<pubDate>Tue, 23 Dec 2008 12:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=2225#comment-11978</guid>
		<description>Cool Anna, no problem, it&#039;s a benchmark we&#039;ve been using in house for several years to test out the processor configurations and GPU&#039;s. I&#039;ll get a hold of you when it&#039;s cleaned up. Thanks!</description>
		<content:encoded><![CDATA[<p>Cool Anna, no problem, it&#39;s a benchmark we&#39;ve been using in house for several years to test out the processor configurations and GPU&#39;s. I&#39;ll get a hold of you when it&#39;s cleaned up. Thanks!</p>
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		<title>By: Anna Wood</title>
		<link>http://www.solidsmack.com/design-resources/solidworks-benchmarks-now-in-plasticy-scooby-doo-flavor/comment-page-1/#comment-11974</link>
		<dc:creator>Anna Wood</dc:creator>
		<pubDate>Tue, 23 Dec 2008 06:18:08 +0000</pubDate>
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		<description>Josh,&lt;br&gt;&lt;br&gt;Thanks for the shout out.  I would be interested in seeing what you come up with for a benchmark.  The more different types of stress tests for our hardware and SolidWorks the better.&lt;br&gt;&lt;br&gt;I would be happy to host it when yo get to that point.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;br&gt;Anna</description>
		<content:encoded><![CDATA[<p>Josh,</p>
<p>Thanks for the shout out.  I would be interested in seeing what you come up with for a benchmark.  The more different types of stress tests for our hardware and SolidWorks the better.</p>
<p>I would be happy to host it when yo get to that point.</p>
<p>Cheers,</p>
<p>Anna</p>
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		<title>By: Josh M</title>
		<link>http://www.solidsmack.com/design-resources/solidworks-benchmarks-now-in-plasticy-scooby-doo-flavor/comment-page-1/#comment-11968</link>
		<dc:creator>Josh M</dc:creator>
		<pubDate>Tue, 23 Dec 2008 03:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=2225#comment-11968</guid>
		<description>Yeah Chris, you&#039;re right. It would be nice to go through the whole process. I have such a benchmark, but am working on modifying to take out the proprietary information. I&#039;ll either bring it out here on SolidSmack, through Anna&#039;s site or both. The Ctrl-Q (forced rebuild) does capture a large chunk of load times though. Those benchmarks are a quick way to get a lot of benchmarks for rebuild times.</description>
		<content:encoded><![CDATA[<p>Yeah Chris, you&#39;re right. It would be nice to go through the whole process. I have such a benchmark, but am working on modifying to take out the proprietary information. I&#39;ll either bring it out here on SolidSmack, through Anna&#39;s site or both. The Ctrl-Q (forced rebuild) does capture a large chunk of load times though. Those benchmarks are a quick way to get a lot of benchmarks for rebuild times.</p>
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		<title>By: chris</title>
		<link>http://www.solidsmack.com/design-resources/solidworks-benchmarks-now-in-plasticy-scooby-doo-flavor/comment-page-1/#comment-11963</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Mon, 22 Dec 2008 15:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=2225#comment-11963</guid>
		<description>I ran across her blog just last week.  I&#039;ve been looking to upgrade PC&#039;s here at work and I was googleing 64 bit solidworks.  Talk about the mother load of info, especially her punch holder bench mark.  I guess the only danger is that the builds listed aren&#039;t necessarily stable.  I also question how &#039;real world&#039; a simple rebuild benchmark is.  I&#039;ve never really messed with the macro side of things, but would it be possible to develop a macro that basically builds an assembly from the ground up and takes it to a drawing and record that time?  Would that be worth the effort or is a ctrl+q good enough?  Just thinking out loud here.</description>
		<content:encoded><![CDATA[<p>I ran across her blog just last week.  I&#39;ve been looking to upgrade PC&#39;s here at work and I was googleing 64 bit solidworks.  Talk about the mother load of info, especially her punch holder bench mark.  I guess the only danger is that the builds listed aren&#39;t necessarily stable.  I also question how &#39;real world&#39; a simple rebuild benchmark is.  I&#39;ve never really messed with the macro side of things, but would it be possible to develop a macro that basically builds an assembly from the ground up and takes it to a drawing and record that time?  Would that be worth the effort or is a ctrl+q good enough?  Just thinking out loud here.</p>
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