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	<title>Comments on: Bunkspeed Pumps Out the Bump Out with Hypershot 1.9</title>
	<atom:link href="http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/</link>
	<description>Rockin&#039; Sweet Product Development, Industrial Design, and Technology</description>
	<lastBuildDate>Fri, 10 Sep 2010 13:22:00 +0000</lastBuildDate>
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		<title>By: hypershot - StartTags.com</title>
		<link>http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/comment-page-1/#comment-34425</link>
		<dc:creator>hypershot - StartTags.com</dc:creator>
		<pubDate>Fri, 29 Jan 2010 17:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=5551#comment-34425</guid>
		<description>[...] late last year, Hypershot is now back in the hands of Luxion&#039;s chief scientist, Henrik Wann JensenBunkspeed Pumps Out the Bump Out with Hypershot 1.9 ...Bunkspeed has released Hypershot 1.9, the latest version of their rendering software with [...]</description>
		<content:encoded><![CDATA[<p>[...] late last year, Hypershot is now back in the hands of Luxion&#39;s chief scientist, Henrik Wann JensenBunkspeed Pumps Out the Bump Out with Hypershot 1.9 &#8230;Bunkspeed has released Hypershot 1.9, the latest version of their rendering software with [...]</p>
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	<item>
		<title>By: У тебя этого нет&#8230;</title>
		<link>http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/comment-page-1/#comment-19005</link>
		<dc:creator>У тебя этого нет&#8230;</dc:creator>
		<pubDate>Thu, 13 Aug 2009 20:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=5551#comment-19005</guid>
		<description>[...] Bunkspeed First impressions of improved bump mapping in Hypershot 1.9 [...]</description>
		<content:encoded><![CDATA[<p>[...] Bunkspeed First impressions of improved bump mapping in Hypershot 1.9 [...]</p>
]]></content:encoded>
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		<title>By: Josh M</title>
		<link>http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/comment-page-1/#comment-35303</link>
		<dc:creator>Josh M</dc:creator>
		<pubDate>Fri, 07 Aug 2009 02:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=5551#comment-35303</guid>
		<description>It&#039;s a model I like to use with rendering to test out mapping/projection/shadows.&lt;br&gt;&lt;br&gt;There are several quality settings, for example you can sample it anywhere from 4 to 256 times. Then there are additional setting for anti-aliasing, shadows, illumination and some others.</description>
		<content:encoded><![CDATA[<p>It&#39;s a model I like to use with rendering to test out mapping/projection/shadows.</p>
<p>There are several quality settings, for example you can sample it anywhere from 4 to 256 times. Then there are additional setting for anti-aliasing, shadows, illumination and some others.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marijn</title>
		<link>http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/comment-page-1/#comment-35302</link>
		<dc:creator>Marijn</dc:creator>
		<pubDate>Fri, 07 Aug 2009 02:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=5551#comment-35302</guid>
		<description>/me likes shiny picture, no idea what it is but I&#039;ll buy it!&lt;br&gt;Is there btw any quality settings for your model?</description>
		<content:encoded><![CDATA[<p>/me likes shiny picture, no idea what it is but I&#39;ll buy it!<br />Is there btw any quality settings for your model?</p>
]]></content:encoded>
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	<item>
		<title>By: Josh M</title>
		<link>http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/comment-page-1/#comment-35305</link>
		<dc:creator>Josh M</dc:creator>
		<pubDate>Fri, 07 Aug 2009 01:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=5551#comment-35305</guid>
		<description>Since it&#039;s in beta can&#039;t say what&#039;s &lt;em&gt;in it&lt;/em&gt;, but what I haven&#039;t seen in it is a way to add bump maps directly to a model, but I wouldn&#039;t say it doesn&#039;t exist or does exist... a&#039;hem.&lt;br&gt;&lt;br&gt;By the way, Photoview 360 is produced in part from Luxology, creators of Modo 401. It&#039;s all their tech. Modo 401 does have bump map support that acts in real-time also.</description>
		<content:encoded><![CDATA[<p>Since it&#39;s in beta can&#39;t say what&#39;s <em>in it</em>, but what I haven&#39;t seen in it is a way to add bump maps directly to a model, but I wouldn&#39;t say it doesn&#39;t exist or does exist&#8230; a&#39;hem.</p>
<p>By the way, Photoview 360 is produced in part from Luxology, creators of Modo 401. It&#39;s all their tech. Modo 401 does have bump map support that acts in real-time also.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jeff b</title>
		<link>http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/comment-page-1/#comment-35304</link>
		<dc:creator>jeff b</dc:creator>
		<pubDate>Fri, 07 Aug 2009 01:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=5551#comment-35304</guid>
		<description>is this something that will show up on photoview 360 (or is it there in 2010)? editable and custom materials w/ bump maps is what keeps me working in photoworks.</description>
		<content:encoded><![CDATA[<p>is this something that will show up on photoview 360 (or is it there in 2010)? editable and custom materials w/ bump maps is what keeps me working in photoworks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh M</title>
		<link>http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/comment-page-1/#comment-17844</link>
		<dc:creator>Josh M</dc:creator>
		<pubDate>Thu, 06 Aug 2009 21:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=5551#comment-17844</guid>
		<description>It&#039;s a model I like to use with rendering to test out mapping/projection/shadows.&lt;br&gt;&lt;br&gt;There are several quality settings, for example you can sample it anywhere from 4 to 256 times. Then there are additional setting for anti-aliasing, shadows, illumination and some others.</description>
		<content:encoded><![CDATA[<p>It&#39;s a model I like to use with rendering to test out mapping/projection/shadows.</p>
<p>There are several quality settings, for example you can sample it anywhere from 4 to 256 times. Then there are additional setting for anti-aliasing, shadows, illumination and some others.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marijn</title>
		<link>http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/comment-page-1/#comment-17684</link>
		<dc:creator>Marijn</dc:creator>
		<pubDate>Thu, 06 Aug 2009 21:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=5551#comment-17684</guid>
		<description>/me likes shiny picture, no idea what it is but I&#039;ll buy it!&lt;br&gt;Is there btw any quality settings for your model?</description>
		<content:encoded><![CDATA[<p>/me likes shiny picture, no idea what it is but I&#39;ll buy it!<br />Is there btw any quality settings for your model?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh M</title>
		<link>http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/comment-page-1/#comment-17681</link>
		<dc:creator>Josh M</dc:creator>
		<pubDate>Thu, 06 Aug 2009 20:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=5551#comment-17681</guid>
		<description>Since it&#039;s in beta can&#039;t say what&#039;s &lt;em&gt;in it&lt;/em&gt;, but what I haven&#039;t seen in it is a way to add bump maps directly to a model, but I wouldn&#039;t say it doesn&#039;t exist or does exist... a&#039;hem.&lt;br&gt;&lt;br&gt;By the way, Photoview 360 is produced in part from Luxology, creators of Modo 401. It&#039;s all their tech. Modo 401 does have bump map support that acts in real-time also.</description>
		<content:encoded><![CDATA[<p>Since it&#39;s in beta can&#39;t say what&#39;s <em>in it</em>, but what I haven&#39;t seen in it is a way to add bump maps directly to a model, but I wouldn&#39;t say it doesn&#39;t exist or does exist&#8230; a&#39;hem.</p>
<p>By the way, Photoview 360 is produced in part from Luxology, creators of Modo 401. It&#39;s all their tech. Modo 401 does have bump map support that acts in real-time also.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jeff b</title>
		<link>http://www.solidsmack.com/design-news/bunkspeed-hypershot-hd-1-9-solidworks-plugin-bum-map/comment-page-1/#comment-17675</link>
		<dc:creator>jeff b</dc:creator>
		<pubDate>Thu, 06 Aug 2009 20:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=5551#comment-17675</guid>
		<description>is this something that will show up on photoview 360 (or is it there in 2010)? editable and custom materials w/ bump maps is what keeps me working in photoworks.</description>
		<content:encoded><![CDATA[<p>is this something that will show up on photoview 360 (or is it there in 2010)? editable and custom materials w/ bump maps is what keeps me working in photoworks.</p>
]]></content:encoded>
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