treesketch-30-Steven-Longay

Must Have App: TreeSketch 3.0 – Procedural Modeling of Trees

24 Jun, 2013 by in APPS
Tags: , ,
facebooktwittergoogle_plusredditpinterestlinkedinmail

So, you’re standing at the base of a tree, commanding it to do your bidding, only to have a squirrel look at you inquisitively, toss a pecan in your face then scamper off. The only way you may actually get a tree to bend its branches all at once is either by falling through them or getting an incredible app from Steven Longay of Algorithmic Botany called TreeSketch (iTunes). Version 3.0 is here and it brings a myriad of new features that make creating 3-dimensional trees easier than growing them or trying to control them with the power of your mind.

TreeSketch 3.0

TreeSketch is interactive procedural modeling of trees for tablet devices. It’s based on research by Steven Longay and others at the University of Calgary, Canada in association with the CIRAD/INRIA Virtual Plant Team in Montpellier, France. Tree structures are incredibly complex and what their research addresses and this app provides is the method for generating the structures with a minimal amount of interaction using strokes and touch to both create and manipulate the model. By using top-down generative algorithms. It’s absolutely fascinating research and goes a long way toward the simplification of generating structures that are less complex or even integrating simulation and analysis into designs that are initially created with a strokes of the fingers. New features include:

  • OBJ Export
  • Hybrid gorwth algorithm
  • Shadow and light rendering
  • Add fruit, buds and thorns
  • Control growth with sketching
  • Multi-touch branch bending
  • New color attributes (hue, saturation, brightness)
  • Growth/Rendering parameters can be loaded as presets
  • Brushing gestures to illustrate model construction

The app is free. You can download TreeSketch for iPad (iTunes) and find out more about the research into the generative modeling of trees at AlgorithmicBotany.org.

treesketch-30-Steven-Longay-01
treesketch-30-Steven-Longay-02
treesketch-30-Steven-Longay-03
treesketch-30-Steven-Longay-04

treesketch-30-Steven-Longay-06

treesketch-30-Steven-Longay-10
treesketch-30-Steven-Longay-11
treesketch-30-Steven-Longay-12

treesketch-30-Steven-Longay-13

facebooktwittergoogle_plusrssyoutube

About Josh Mings

Josh is co-founder of EvD Media. He engineers and designs, is the Marketing Manager for Luxion, is a CSWP certified for SolidWorks training and support and excels at falling awkwardly. He is editor of SolidSmack.com and co-host of EngineerVsDesigner.com, a weekly podcast about design, engineering and what makes it all happen.

Josh on google+

  • ion

    i prefer speed tree and city engine with UDK, everyone should be using UDK for rendering archiviz.

  • James

    And what are the price differences between SpeedTree and TreeSketch ? What are the license costs for production UDK archviz ?

    I like TreeSketch, it’s free !

  • ion

    we can all agree on free and i would hope we can all agree on trees, personally i love trees, Istanbul Gezi park kind of love, so i hope everyone downloads and use TreeSketch free.
    i find it amazing that trees can go from bare to lush in less than 3 months the energy behind that kind of transformation is astounding.

    money doesn’t grow on trees but happiness can.