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	<title>Comments on: 3D Creature Makin&#8217; Fun with Spore Creature Creator</title>
	<atom:link href="http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/</link>
	<description>Rockin&#039; SolidWorks 3D CAD CAM and Engineering Design</description>
	<lastBuildDate>Fri, 12 Mar 2010 00:16:50 -0500</lastBuildDate>
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		<item>
		<title>By: pogger5</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-35143</link>
		<dc:creator>pogger5</dc:creator>
		<pubDate>Thu, 11 Mar 2010 22:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-35143</guid>
		<description>lol that is funny</description>
		<content:encoded><![CDATA[<p>lol that is funny</p>
]]></content:encoded>
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	<item>
		<title>By: jeissen</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-30870</link>
		<dc:creator>jeissen</dc:creator>
		<pubDate>Fri, 02 Oct 2009 19:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-30870</guid>
		<description>i like games</description>
		<content:encoded><![CDATA[<p>i like games</p>
]]></content:encoded>
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	<item>
		<title>By: csven</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-10685</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Mon, 23 Jun 2008 14:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-10685</guid>
		<description>@Josh - this is a &quot;single-player social&quot; game, so I don&#039;t believe we&#039;ll see any collaboration beyond the sharing of creatures &amp; creations (and through the online Sporepedia only it seems; not through an application interface).&lt;br&gt;&lt;br&gt;-&lt;br&gt;&lt;br&gt;So far people are doing what I (and no doubt EA/Maxis) expected: pushing the envelope of acceptable content. There will likely continue to be discussion surrounding censorship, but I&#039;m now focused on the tools *as* tools and the very restrictive EULA governing them. To that end, I&#039;ve shared some links with the person behind the Virtually Blind blog. Hopefully he&#039;ll be covering the ongoing issues, as they seem especially timely in lieu of the &quot;Meshwerks vs Toyota&quot; copyright decision.</description>
		<content:encoded><![CDATA[<p>@Josh &#8211; this is a &#8220;single-player social&#8221; game, so I don&#39;t believe we&#39;ll see any collaboration beyond the sharing of creatures &amp; creations (and through the online Sporepedia only it seems; not through an application interface).</p>
<p>-</p>
<p>So far people are doing what I (and no doubt EA/Maxis) expected: pushing the envelope of acceptable content. There will likely continue to be discussion surrounding censorship, but I&#39;m now focused on the tools *as* tools and the very restrictive EULA governing them. To that end, I&#39;ve shared some links with the person behind the Virtually Blind blog. Hopefully he&#39;ll be covering the ongoing issues, as they seem especially timely in lieu of the &#8220;Meshwerks vs Toyota&#8221; copyright decision.</p>
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		<title>By: csven</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-7123</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Mon, 23 Jun 2008 14:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-7123</guid>
		<description>@Josh - this is a &quot;single-player social&quot; game, so I don&#039;t believe we&#039;ll see any collaboration beyond the sharing of creatures &amp; creations (and through the online Sporepedia only it seems; not through an application interface).

-

So far people are doing what I (and no doubt EA/Maxis) expected: pushing the envelope of acceptable content. There will likely continue to be discussion surrounding censorship, but I&#039;m now focused on the tools *as* tools and the very restrictive EULA governing them. To that end, I&#039;ve shared some links with the person behind the Virtually Blind blog. Hopefully he&#039;ll be covering the ongoing issues, as they seem especially timely in lieu of the &quot;Meshwerks vs Toyota&quot; copyright decision.</description>
		<content:encoded><![CDATA[<p>@Josh &#8211; this is a &#8220;single-player social&#8221; game, so I don&#8217;t believe we&#8217;ll see any collaboration beyond the sharing of creatures &amp; creations (and through the online Sporepedia only it seems; not through an application interface).</p>
<p>-</p>
<p>So far people are doing what I (and no doubt EA/Maxis) expected: pushing the envelope of acceptable content. There will likely continue to be discussion surrounding censorship, but I&#8217;m now focused on the tools *as* tools and the very restrictive EULA governing them. To that end, I&#8217;ve shared some links with the person behind the Virtually Blind blog. Hopefully he&#8217;ll be covering the ongoing issues, as they seem especially timely in lieu of the &#8220;Meshwerks vs Toyota&#8221; copyright decision.</p>
]]></content:encoded>
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		<title>By: Josh</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-10684</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 23 Jun 2008 14:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-10684</guid>
		<description>I am gagging to play the game. I&#039;ve been thinking about creating more stuff in the creature creator and wondering what the possibilities will be with the items in the game and then seeing how it all acts together in a system. Now that the kind of VR world I can get into. I&#039;m hoping they have parts of the game where you can collaborate together. Seems like it should.</description>
		<content:encoded><![CDATA[<p>I am gagging to play the game. I&#39;ve been thinking about creating more stuff in the creature creator and wondering what the possibilities will be with the items in the game and then seeing how it all acts together in a system. Now that the kind of VR world I can get into. I&#39;m hoping they have parts of the game where you can collaborate together. Seems like it should.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-7120</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 23 Jun 2008 14:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-7120</guid>
		<description>I am gagging to play the game. I&#039;ve been thinking about creating more stuff in the creature creator and wondering what the possibilities will be with the items in the game and then seeing how it all acts together in a system. Now that the kind of VR world I can get into. I&#039;m hoping they have parts of the game where you can collaborate together. Seems like it should.</description>
		<content:encoded><![CDATA[<p>I am gagging to play the game. I&#8217;ve been thinking about creating more stuff in the creature creator and wondering what the possibilities will be with the items in the game and then seeing how it all acts together in a system. Now that the kind of VR world I can get into. I&#8217;m hoping they have parts of the game where you can collaborate together. Seems like it should.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: csven</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-10683</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Sat, 21 Jun 2008 15:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-10683</guid>
		<description>I&#039;m following this fairly closely (have had a &quot;spore&quot; search feed for some months now) and the response to the UI is impressive. However, it&#039;s somewhat difficult to make &quot;products&quot; when limbs are looking around or stretching or whatever, so I&#039;ll be grateful when the game ships so we get to play with the tame tools (vehicles, buildings, etc).</description>
		<content:encoded><![CDATA[<p>I&#39;m following this fairly closely (have had a &#8220;spore&#8221; search feed for some months now) and the response to the UI is impressive. However, it&#39;s somewhat difficult to make &#8220;products&#8221; when limbs are looking around or stretching or whatever, so I&#39;ll be grateful when the game ships so we get to play with the tame tools (vehicles, buildings, etc).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: csven</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-7061</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Sat, 21 Jun 2008 15:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-7061</guid>
		<description>I&#039;m following this fairly closely (have had a &quot;spore&quot; search feed for some months now) and the response to the UI is impressive. However, it&#039;s somewhat difficult to make &quot;products&quot; when limbs are looking around or stretching or whatever, so I&#039;ll be grateful when the game ships so we get to play with the tame tools (vehicles, buildings, etc).</description>
		<content:encoded><![CDATA[<p>I&#8217;m following this fairly closely (have had a &#8220;spore&#8221; search feed for some months now) and the response to the UI is impressive. However, it&#8217;s somewhat difficult to make &#8220;products&#8221; when limbs are looking around or stretching or whatever, so I&#8217;ll be grateful when the game ships so we get to play with the tame tools (vehicles, buildings, etc).</p>
]]></content:encoded>
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		<title>By: Mark Burhop</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-10682</link>
		<dc:creator>Mark Burhop</dc:creator>
		<pubDate>Sat, 21 Jun 2008 11:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-10682</guid>
		<description>Ok, Josh and csven, (and Igori), you sucked me it!  I&#039;m traveling to Florida and spent some of last night in the Georia hotel room with my 14 year old making creatures.&lt;br&gt;&lt;br&gt;Always love interesting UI&#039;s that come around.  Lego Mindstorms had a nice one a few years ago for programming.</description>
		<content:encoded><![CDATA[<p>Ok, Josh and csven, (and Igori), you sucked me it!  I&#39;m traveling to Florida and spent some of last night in the Georia hotel room with my 14 year old making creatures.</p>
<p>Always love interesting UI&#39;s that come around.  Lego Mindstorms had a nice one a few years ago for programming.</p>
]]></content:encoded>
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		<title>By: Mark Burhop</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-7058</link>
		<dc:creator>Mark Burhop</dc:creator>
		<pubDate>Sat, 21 Jun 2008 11:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-7058</guid>
		<description>Ok, Josh and csven, (and Igori), you sucked me it!  I&#039;m traveling to Florida and spent some of last night in the Georia hotel room with my 14 year old making creatures.

Always love interesting UI&#039;s that come around.  Lego Mindstorms had a nice one a few years ago for programming.</description>
		<content:encoded><![CDATA[<p>Ok, Josh and csven, (and Igori), you sucked me it!  I&#8217;m traveling to Florida and spent some of last night in the Georia hotel room with my 14 year old making creatures.</p>
<p>Always love interesting UI&#8217;s that come around.  Lego Mindstorms had a nice one a few years ago for programming.</p>
]]></content:encoded>
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		<title>By: Josh</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-10216</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Fri, 20 Jun 2008 21:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-10216</guid>
		<description>Sven, so nice to see somebody use &quot;semantics&quot; and &quot;extensible&quot; along with CAD. Everyone read that post, especially devs.</description>
		<content:encoded><![CDATA[<p>Sven, so nice to see somebody use &#8220;semantics&#8221; and &#8220;extensible&#8221; along with CAD. Everyone read that post, especially devs.</p>
]]></content:encoded>
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		<title>By: Josh</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-7038</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Fri, 20 Jun 2008 21:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-7038</guid>
		<description>Sven, so nice to see somebody use &quot;semantics&quot; and &quot;extensible&quot; along with CAD. Everyone read that post, especially devs.</description>
		<content:encoded><![CDATA[<p>Sven, so nice to see somebody use &#8220;semantics&#8221; and &#8220;extensible&#8221; along with CAD. Everyone read that post, especially devs.</p>
]]></content:encoded>
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		<title>By: csven</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-10215</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Fri, 20 Jun 2008 18:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-10215</guid>
		<description>&quot;&lt;i&gt;think about what 3D CAD would be like if it was this simple&lt;/i&gt;&quot;&lt;br&gt;&lt;br&gt;Already done, and exactly what I asked myself some time ago; recently wrote about this in &lt;a href=&quot;http://blog.rebang.com/?p=1435&quot; rel=&quot;nofollow&quot;&gt;Part 15&lt;/a&gt; of a series on next gen product development tools.</description>
		<content:encoded><![CDATA[<p>&#8220;<i>think about what 3D CAD would be like if it was this simple</i>&#8220;</p>
<p>Already done, and exactly what I asked myself some time ago; recently wrote about this in <a href="http://blog.rebang.com/?p=1435" rel="nofollow">Part 15</a> of a series on next gen product development tools.</p>
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		<title>By: csven</title>
		<link>http://www.solidsmack.com/3d-creature-makin-fun-with-spore-creature-creator/2008-06-20/comment-page-1/#comment-7035</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Fri, 20 Jun 2008 18:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.solidsmack.com/?p=1343#comment-7035</guid>
		<description>&quot;&lt;i&gt;think about what 3D CAD would be like if it was this simple&lt;/i&gt;&quot;

Already done, and exactly what I asked myself some time ago; recently wrote about this in &lt;a href=&quot;http://blog.rebang.com/?p=1435&quot; rel=&quot;nofollow&quot;&gt;Part 15&lt;/a&gt; of a series on next gen product development tools.</description>
		<content:encoded><![CDATA[<p>&#8220;<i>think about what 3D CAD would be like if it was this simple</i>&#8221;</p>
<p>Already done, and exactly what I asked myself some time ago; recently wrote about this in <a href="http://blog.rebang.com/?p=1435" rel="nofollow">Part 15</a> of a series on next gen product development tools.</p>
]]></content:encoded>
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